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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| weaponTags = Neolithic, NeolithicRangedHeavy, NeolithicRangedChief | | weaponTags = Neolithic, NeolithicRangedHeavy, NeolithicRangedChief | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}} | {{Info|The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}} | ||
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Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required. | Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required. | ||
− | Great bows can also be purchased from neolithic | + | Great bows can also be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds: |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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== Analysis == | == Analysis == | ||
− | + | Greatbows are the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like [[autopistol]]s and [[revolver]]s, it is rapidly outclassed by most other guns. | |
− | + | The greatbow dominates the [[recurve bow]] in terms of damage and range, and handily beats all other weapons available to a [[New Tribe]]. Accuracy, especially in short-medium range, is very good, and it can stagger up to [[human]]s and [[megaspider]]s. Its armor penetration is even worse than a [[shortbow]], but the overall damage more than makes up for it. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two. | |
− | + | Compared to autopistols and revolvers, the greatbow has more range and is much more accurate at a distance, while both handguns outdamage it up close. The greatbow is actually very similar to a [[bolt-action rifle]], just with worse stats. For the same [[quality]], the greatbow has less maximum range, less long-range accuracy, and less {{DPS}} than the bolt-action at all ranges. They otherwise share similar niche (being better at long range combat). | |
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− | The | + | The greatbow makes a good general purpose weapon for its tech level, good in both offense and support, though weaker at point-blank range. But, as even Tribal starts will loot firearms that can match and functionally replace it, actually researching them is often a waste of time. Should you find or craft a particularly high quality greatbow, it might remain competitive in the early game. |
− | + | *At medium (25 tile) range, an excellent greatbow is outdamaged by a poor bolt-action rifle. | |
− | + | *A masterwork bow beats an excellent bolt-action at any range, though max range is still shorter. | |
− | + | *Up close (12 tiles), a greatbow 1-2 quality levels higher beats a bolt action, e.g. good greatbow > normal bolt-action. | |
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− | * A masterwork | ||
− | * Up close (12 tiles), a greatbow 1 quality | ||
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=== Stats === | === Stats === | ||
− | Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~ | + | Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock. |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - Added | * [[Version/0.3.410|0.3.410]] - Added | ||
* At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0. | * At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0. | ||
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