Difference between revisions of "Grave"

From RimWorld Wiki
Jump to navigation Jump to search
(Removed section header, no headers needed from the 'lead section'. Corrected plural of Sarcophagus.)
(C O R P S E B I L E)
(18 intermediate revisions by 9 users not shown)
Line 4: Line 4:
 
|name = Grave
 
|name = Grave
 
|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
|description = Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.
+
|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc{{!}}Miscellaneous
+
|type = Miscellaneous
 
|type2 = Thoughts
 
|type2 = Thoughts
 
|placeable = Yes
 
|placeable = Yes
|size = 1|2
+
|size = 1 ˣ 2
 
|hp =  
 
|hp =  
 
|speed =  
 
|speed =  
Line 14: Line 14:
 
|yield =  
 
|yield =  
 
|power =  
 
|power =  
|buy = Free
+
|work to make = 800
|sell = Nothing
 
 
}}</onlyinclude>
 
}}</onlyinclude>
A grave provides a place to bury corpses. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
+
A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
  
 
== Effects ==
 
== Effects ==
  
* Colonists visiting graves of fellow members gain [[joy]] boost.
 
 
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
 
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
 
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.  
 
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.  
* Unburied corpses have -150 beauty, resulting in an ugly environment.  
+
* Unburied corpses have -150 beauty, resulting in an ugly environment.
 +
* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
 +
* Colonists visiting graves of fellow members gain a [[recreation]] boost.
 +
 
 +
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
  
 
== Alternatives ==
 
== Alternatives ==
  
 +
* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
 +
* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
 
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
 
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
* An [[electric crematorium]] can burn corpses but requires electricity. It is the fastest way to get rid of unwanted corpses. This method automatically strips clothing after the incineration is completed.
 
  
== Butchering ==
+
== Trivia ==
  
Corpses can also be butchered before they start rotting, to obtain human meat and leather. The cook will suffer the "Butchered humanlike -6" debuff and every one else in the colony, the "We butchered humanlike -6" debuff. Also affecting relations between the cook and the others, except colonist with Bloodlust, Cannibal or Psychopath trait.
+
* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
  
 +
== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 +
*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
 +
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 16:30, 26 April 2021


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscellaneousThoughts

Building

Size
1 × 2
Placeable
Yes

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.