Difference between revisions of "Grave"

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__NOTOC__
 
<onlyinclude>
 
<onlyinclude>
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Grave
 
|name = Grave
 
|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
|info = R.I.P.
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|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc{{!}}Miscellaneous
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|type = Miscellaneous
|type2 = Thoughts{{!}}Thoughts
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|type2 = Thoughts
|placeable = y
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|placeable = Yes
|size = 1|2
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|size = 1 ˣ 2
 
|hp =  
 
|hp =  
 
|speed =  
 
|speed =  
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|yield =  
 
|yield =  
 
|power =  
 
|power =  
|buy = Free
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|work to make = 800
|sell = Nothing
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}}</onlyinclude>
}}
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A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
</onlyinclude>
 
  
Dumping spot for human and animal corpses. Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, animal and [[mechanoid]] corpses.
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== Effects ==
  
When idle, colonists can visit graves to gain [[joy]].
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* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
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* Unburied corpses have -150 beauty, resulting in an ugly environment.
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* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
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* Colonists visiting graves of fellow members gain a [[recreation]] boost.
  
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Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
  
Putting colonist bodies in graves instead of dumping zones will prevent the "Observed corpse" and "Colonist left unburied" unhappy thoughts.
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== Alternatives ==
  
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* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
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* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
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* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
  
==Alternative solution to using graves==  
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== Trivia ==
Define a '''[[Dumping zone|Dumping zone]]''' somewhere (preferably under some kind of roof), set the dumping zone to only accept bodies, when there are bodies in the dumping zone, draft a colonist and equip him with a '''[[Molotov cocktails|Molotov cocktail]]''' (or a [[Frag Grenades|frag grenade]]) and throw it at the bodies. If one body catches fire it will spread and incinerate the others (the roof prevents the rain from extinguishing the fire).
 
  
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
  
[[Research]] and build an [[electric crematorium]] in a location that can provide it electricity. Then simply add a bill to cremate all corpses in the area of your choosing.
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== Version history ==
 
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* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 
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*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
Using a [[butcher table]] add a bill to butcher the corpses. This will not only get rid of them but also provides you with meat and [[leather]]. Be careful, butchering human corpses will grant the " Butchered humankind -6" debuff for the cook and the "We Butchered humankind -6" debuff for everyone in the colony, as well as affecting relations between the chef and other colonists.
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* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
''Note: this only works with non-rotten corpses. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.''
 
 
 
<!--==Previous versions==
 
Before {{v|{{:Version}}}}
 
There is no easy method of permanent corpse removal from the game. Using explosive charges (research option) placed in the center of graves allows for the removal (requires 2 charge detonations for corpses to reach 0 health and be removed from the game) of the surrounding corpses inside the graves. The grave structure is not harmed and can be reused indefinitely.
 
-->
 
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
[[Category:Characters]]
 

Revision as of 16:30, 26 April 2021


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscellaneousThoughts

Building

Size
1 × 2
Placeable
Yes

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.