Difference between revisions of "Grave"

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<onlyinclude>{{infobox main/<translate><!--T:1-->
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__NOTOC__
en</translate>|building|
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<onlyinclude>
|name = <translate><!--T:2-->
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{{infobox main|misc|
Grave</translate>
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|name = Grave
|image = GraveFull.png|<translate><!--T:3-->
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|image = GraveFull.png|Grave
Grave</translate>
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|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|info = <translate><!--T:4-->
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|type = Miscellaneous
R.I.P.</translate>
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|type2 = Thoughts
|type = Buildings{{!}}<translate><!--T:5-->
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|placeable = Yes
Buildings</translate>
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|size = 1 ˣ 2
|type2 = Thoughts{{!}}<translate><!--T:14-->
 
Thoughts</translate>
 
|placeable = y
 
|size = 1|2
 
 
|hp =  
 
|hp =  
 
|speed =  
 
|speed =  
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|yield =  
 
|yield =  
 
|power =  
 
|power =  
|buy = <translate><!--T:6-->
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|work to make = 800
Free</translate>
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}}</onlyinclude>
|sell = {{mi|0}}
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A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
}}</onlyinclude><translate>
 
<!--T:10-->
 
Dumping spot for human and animal corpses. Each grave can be set to individually accept or deny strangers bodies, colonists bodies, and animal corpses.
 
  
<!--T:11-->
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== Effects ==
Putting colonist bodies in graves instead of dumping zones will prevent the "saw colonist body in dump zone" unhappy thought.
 
</translate>
 
<translate>
 
==Alternative solution to using graves== <!--T:12-->
 
Define a '''[[Dumping zone|Dumping zone]]''' somewhere (preferably under some kind of roof), set the dumping zone to only accept bodies, when there are bodies in the dumping zone, draft a colonist and equip him with a '''[[Molotov cocktails|Molotov cocktail]]''' (or a [[Frag Grenades|frag grenade]]) and throw it at the bodies, its enough when 1 bodie has catched fire because it will spread and incinerate the others (the roof prevents the rain from extinguish the fire).
 
</translate>
 
<translate>
 
==Previous versions== <!--T:13-->
 
{{v|{{:Version}}}} There is no easy method of permanent corpse removal from the game. Using explosive charges (research option) placed in the center of graves allows for the removal (requires 2 charge detonations for corpses to reach 0 health and be removed from the game) of the surrounding corpses inside the graves. The grave structure is not harmed and can be reused indefinitely.
 
</translate>
 
  
{{nav/<translate><!--T:15-->
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* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
en</translate>|building}}
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
[[Category:<translate><!--T:16-->
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* Unburied corpses have -150 beauty, resulting in an ugly environment.
Buildings</translate>]]
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* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
[[Category:<translate><!--T:17-->
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* Colonists visiting graves of fellow members gain a [[recreation]] boost.
Characters</translate>]]
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Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
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== Alternatives ==
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* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
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* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
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* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
 +
 
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== Trivia ==
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
 +
 
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== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
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*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
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* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
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{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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[[Category:Buildings]]

Revision as of 16:30, 26 April 2021


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscellaneousThoughts

Building

Size
1 × 2
Placeable
Yes

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.