Difference between revisions of "Grave"

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== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 +
*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 09:33, 8 February 2021


Grave

Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscellaneousThoughts

Building

Size
1 × 2
Placeable
Yes

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer