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− | {{ | + | {{infobox main|structure| |
| name = Gold tile | | name = Gold tile | ||
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| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | | description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | ||
− | + | | image = ground gold tile.png|Gold tile | |
+ | | info = | ||
| type = Floor | | type = Floor | ||
− | | | + | | type2 = |
− | | | + | | placeable = Yes |
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| size = 1 ˣ 1 | | size = 1 ˣ 1 | ||
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| speed = 1 | | speed = 1 | ||
− | + | | beauty = 12 | |
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| work to make = 800 | | work to make = 800 | ||
+ | | resource 1 = Gold | ||
+ | | resource 1 amount = 70 | ||
+ | | marketvalue = 705 | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
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}} | }} | ||
− | '''Gold tile''' is one of several types of [[floor]] that can be constructed. | + | '''Gold tile''' is one of several types of [[floor]] that can be constructed. It provides the most [[Beauty]] of any flooring type in-game, however, it is also the most expensive. For users of the [[Royalty DLC]], it is considered a fine tile. |
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+ | Gold tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value. | ||
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+ | ==Acquisition== | ||
+ | Constructing gold tiles requires [[Research#Smithing|Smithing]] to be researched. Each tile requires {{icon|gold|70}} [[gold]] and a [[construction]] skill of 3. | ||
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+ | ==Analysis== | ||
+ | Gold tiles are generally impractical for most colonies. Each tile adds 705 {{icon small|silver}} [[silver]] to colony [[Wealth management|Wealth]] and the beauty provided by each tile is significantly less, almost 10%, than the beauty provided by a [[sculpture]] of around the same value. Conversely, a gold [[small sculpture]] provides over 18x the [[Beauty]] at normal quality, while also using only 71% of the resources. Thus, the [[gold]] is much better used for other uses. | ||
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+ | Theoretically hwoever, there are two primary use cases for gold tile, namely general flooring and fine flooring for meeting the room requirements of [[noble]]s {{royaltyIcon}}. | ||
− | == | + | ===General Flooring=== |
− | + | Compared to other floors, they are the most beautiful by a large margin, but are extaordinarily expensive and add a massive amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their practical use as flooring is essentially limited to of player preference. As noted above it is vastly more more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | |
− | + | Like [[silver tile]]s, they technically could have merit for use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. However, silver tiles are much more cost effective in this role, offering 40% of the beauty for only 10% of the market value. | |
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− | Gold tiles | + | ===Fine Flooring=== |
+ | {{Royalty|No category}} | ||
+ | Gold tiles do have advantages over [[fine carpets]] and [[fine stone tiles]]. Gold tiles offer significantly higher beauty than both (12 vs 4 and 3 respectively), a [[cleanliness]] bonus, non-flammability, are significantly faster to construct, and only require a [[Skills#Construction|construction skill]] of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. The cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from [[silver tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored. | ||
− | + | Also of note, the research required for gold tiles, [[Research#Smithing|Smithing]], is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital [[Research#Stonecutting|Stonecutting]], but fine carpets requires [[Research#Carpet making|Carpet Making]] which will not be a priority in many | |
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− | However, | + | However, their cost - both in terms of aquisition and effect on colony [[wealth management|colony wealth]] is significant - there is essentially no reason to use gold tiles over using the other alternatives and spending the remaining wealth or materials on [[sculptures]] to more than make up for the lost beauty and impressiveness. Even a relatively low skilled [[Skills#Artistic|artist]] can turn the surplus gold into sculptures of sufficient [[quality]] to improve the [[room stats]] beyond that of the gold tiles. |
− | + | This also holds true in comparison to the the last fine floor, [[silver tile]]s. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill and research. While they have a lower beauty value of 5, silver tiles are much more cost effective, offering 40% of the beauty for only 10% of the market value | |
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor. | * [[Version/1.1.2562|1.1.2562]] - Now considered fine floor. | ||
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− | {{ | + | {{nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] | ||
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