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− | {{ | + | {{infobox main|structure| |
| name = Gold tile | | name = Gold tile | ||
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| description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | | description = For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them. | ||
− | + | | image = ground gold tile.png|Gold tile | |
| type = Floor | | type = Floor | ||
− | | | + | | type2 = |
+ | | placeable = True | ||
+ | | deconstructable = true | ||
+ | | size = 1 ˣ 1 | ||
+ | | speed = 1 | ||
| beauty = 11 | | beauty = 11 | ||
| flammability = 0 | | flammability = 0 | ||
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| cleanliness = +0.2 | | cleanliness = +0.2 | ||
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| research = Smithing | | research = Smithing | ||
| work to make = 800 | | work to make = 800 | ||
+ | | resource 1 = Gold | ||
+ | | resource 1 amount = 70 | ||
+ | | marketvalue = 705 | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
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| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
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==Summary== | ==Summary== | ||
− | Gold tiles gives {{+| | + | Gold tiles gives {{+|11}} [[beauty]], the highest of any floor in the game, and has a [[Cleanliness]] of {{+|0.2}}. It also takes 60% the time to clean [[filth]]. They are not [[flammable]] and do not penalize walk speed. |
Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}} | Gold tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}} | ||
== Analysis == | == Analysis == | ||
− | Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold. | + | Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]], [[marble blocks|marble]], or even [[wood]] sculptures are even more cost efficient than using gold. |
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+ | Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood. | ||
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues. | However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues. | ||
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | {{ | + | {{nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] | ||
[[Category:Fine floor]] | [[Category:Fine floor]] |