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===Comparison between deathrest buildings===
 
===Comparison between deathrest buildings===
Both glucosoid pumps and [[deathrest accelerator]]s are useful to just about any deathrester. Accelerators reduce the time where the pawn is useless, while glucosoid pumps optimize the time when the pawn is awake. Eventually, you can install the maximum amount of both buildings using [[deathrest capacity serum]]s, but these are uncommon and expensive.
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Both glucosoid pumps and [[deathrest accelerator]]s are useful to just about any deathrester. Accelerators reduce the time where the pawn is useless, while glucosoid pumps optimize the time when the pawn is awake. Eventually, you can install the maximum amount of both buildings using a [[deathrest capacity serum]], but these are uncommon and expensive.
  
 
The glucosoid pump offers benefits to work and combat.
 
The glucosoid pump offers benefits to work and combat.
 
* For work, the increased movement speed helps with [[hauling]] and other movement heavy jobs. For every 30 days, a [[sanguophage]] (which have the Low Sleep gene) sleeping in a normal quality [[bed]] would spend {{#expr: 30 * 0.8574 round 2}} days awake. If the pawn did nothing but move for this time, they would end up saving {{#expr: 30 * 0.8574 * 0.12 round 2}} days worth of productivity. In practice, pawns are stationary during [[Recreation]] and many types of work tasks.
 
* For work, the increased movement speed helps with [[hauling]] and other movement heavy jobs. For every 30 days, a [[sanguophage]] (which have the Low Sleep gene) sleeping in a normal quality [[bed]] would spend {{#expr: 30 * 0.8574 round 2}} days awake. If the pawn did nothing but move for this time, they would end up saving {{#expr: 30 * 0.8574 * 0.12 round 2}} days worth of productivity. In practice, pawns are stationary during [[Recreation]] and many types of work tasks.
  
* For combat, the glucosoid pump only increases ''move speed''. It does not increase [[Moving]], meaning it does not affect [[Melee Dodge Chance]]. And sanguophages have the [[Genes#Longjump|Longjump]] gene, which is much better than walking when closing distances in melee. However, the extra movement speed can be used for tactical purposes. If your deathrester is far away, they can reach combat faster. Extra movement speed helps with [[kiting]].  
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* For combat, the glucosoid pump only increases ''move speed''. It does not increase [[Moving]], meaning it does not affect [[Melee Dodge Chance]]. And sanguophages have the [[Genes#Longjump|Longjump]] gene, which is much better than walking for closing distances in melee. However, the extra movement speed can be used for tactical purposes. If your deathrester is far away, they can reach combat faster. Extra movement speed helps with [[kiting]].  
  
: In the daylight, sanguophages are slower than normal humans by {{#expr: 4.6 - (4.8 * 0.9) round 2}} {{CS}}, even with [[Genes#Fast runner|Fast runner]], due to their [[Genes#Mild UV Sensitivity|UV Sensitivity]]. This slight difference in movement can make it difficult to retreat from human enemies. A sanguophage with 1 glucosoid pump will be faster than a baseline human, even if they are wearing [[marine armor]].
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: In the daylight, sanguophages are slower than normal humans by {{#expr: 4.6 - (4.8 * 0.9) round 2}} {{CS}}, even with [[Genes#Fast runner|Fast runner]], due to their [[Genes#Mild UV Sensitivity|UV Sensitivity]]. This slight difference in movement can make it difficult to kite and retreat from human enemies. A sanguophage with 1 glucosoid pump will be faster than a baseline human, even if they are wearing [[marine armor]].
  
 
For comparison, a deathrest accelerator will shorten deathrest by 0.6 day (1.1 days with two). The most dangerous part of deathrest is when one of your most powerful combatants is stuck deathresting during a [[raid]]. If you rely on a sanguophage for combat, even slightly decreasing the time where you are more vulnerable to raids is most likely worth the slight efficacy decrease.
 
For comparison, a deathrest accelerator will shorten deathrest by 0.6 day (1.1 days with two). The most dangerous part of deathrest is when one of your most powerful combatants is stuck deathresting during a [[raid]]. If you rely on a sanguophage for combat, even slightly decreasing the time where you are more vulnerable to raids is most likely worth the slight efficacy decrease.

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