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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Gladius
 
| name = Gladius
| image = Gladius.png
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| image = Gladius.png|Gladius
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| description = A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.
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| description = "A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons."
| tech level = Medieval
 
 
| class = Medieval
 
| class = Medieval
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
| meleeattack1type = blunt
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| meleeattack1type = poke
 
| meleeattack1part = handle
 
| meleeattack1part = handle
 
| meleeattack1cool = 2
 
| meleeattack1cool = 2
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| mass base = 0.85
 
| mass base = 0.85
 
| work to make = 12000
 
| work to make = 12000
| has quality = True
 
 
| weaponTags = MedievalMeleeDecent
 
| weaponTags = MedievalMeleeDecent
 
}}
 
}}
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== Analysis ==
 
== Analysis ==
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
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{{Rewrite| reason = Outdated - written before the damage increase. Comparisons may no longer be accurate}}
* '''The [[melee verb selection]] system''', introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13.
 
* '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts.
 
  
: While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.  
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As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.
  
:''Stab'' has the advantage of superior damage to internal body parts. However, gladii won't instakill the heart at most reasonable qualities, and the chance of hitting the same organ 2 times in a row is miniscule. Cut is a more reliable way to disable enemies in combat.
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The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. While the gladius is slightly better at nominal [[DPS]], the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. [[Plasteel]] gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.
  
The gladius does have +5% more {{AP}}, but this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.
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Still, the gladius offers significantly more performance than the [[knife]] while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.
  
The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below).
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Against armor, a [[steel]] gladius has considerably worse performance than a [[Materials#Stone Blocks|stone]] [[club]]. Therefore, even [[wood]]en clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in [[plasteel]] though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.
  
=== Trivia ===
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Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more [[silver]] or ingredients. At the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.
A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game.
 
  
{{Weapon Stats Table}}
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===Gladius vs. Comparable Weapons===
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<!--
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    Table cell hex colour values for win rates:
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    0 - 20.83% win rate = #FF6969
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    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
  
== Styles ==
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This section goes over how well the gladius fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
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=== Methodology ===
Gladius.png|Base variant
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HoraxianGladius.png|Horaxian{{AnomalyIcon}}
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
</gallery>
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<div class="mw-collapsible-content">
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* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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* All pawns have a skill level of 8 in melee
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* No pawns have any traits that affect combat performance
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* All pawns are of 18 years of age and completely healthy</div>
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</div>
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Results in the table below are the percentages of battles that gladii either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
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The following armor categories are:
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* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
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* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
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* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
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 +
 
 +
{| class="wikitable sortable" style="text-align: center"
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! Steel gladius vs. !! Unarmored !! Flak !! Marine
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|-
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! Steel knife
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| style="background: #CDFF7B" | 57.25% || style="background: #FFFF85" | 56.15% || style="background: #CDFF7B" | 56.65%
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|-
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! Steel ikwa
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| style="background: #FFFF85" | 55.00% || style="background: #FFFF85" | 53.50% || style="background: #FFFF85" | 48.90%
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|-
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! Steel mace
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| style="background: #FFFF85" | 52.25% || style="background: #FFCD7B" | 34.15% || style="background: #FF6969" | 14.60%
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|-
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! Steel spear
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| style="background: #FFFF85" | 53.60% || style="background: #FFCD7B" | 39.55% || style="background: #FF9B72" | 30.40%
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|-
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! Steel longsword
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| style="background: #FFCD7B" | 36.10% || style="background: #FFCD7B" | 32.85% || style="background: #FFCD7B" | 31.65%
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|-
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! Plasteel gladius
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| style="background: #FF9B72" | 28.20% || style="background: #FF9B72" | 30.65% || style="background: #FF9B72" | 28.55%
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|-
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|}
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{| class="wikitable sortable" style="text-align: center"
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! Plasteel gladius vs. !! Unarmored !! Flak !! Marine
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|-
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! Plasteel knife
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| style="background: #CDFF7B" | 57.70% || style="background: #CDFF7B" | 57.40% || style="background: #CDFF7B" | 60.95%
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|-
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! Plasteel ikwa
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| style="background: #FFFF85" | 53.65% || style="background: #FFFF85" | 54.15% || style="background: #FFFF85" | 51.80%
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|-
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! Uranium mace
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| style="background: #FFFF85" | 45.10% || style="background: #FF9B72" | 28.45% || style="background: #FF6969" | 10.05%
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|-
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! Plasteel spear
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| style="background: #FFFF85" | 51.00% || style="background: #FFCD7B" | 40.85% || style="background: #FFCD7B" | 32.65%
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|-
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! Plasteel longsword
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| style="background: #FFCD7B" | 36.05% || style="background: #FFCD7B" | 33.35% || style="background: #FF9B72" | 29.10%
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|-
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! Steel gladius
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| style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 69.35% || style="background: #9BFF72" | 71.45%
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|-
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|}
  
== Version history ==
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== Version History ==
* [[Version/0.7.581|0.7.581]] - Added as the '''Short Sword'''.
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* [[Version/0.7.581|0.7.581]] - Added as the Short Sword
* ? - Renamed to '''Gladius''' from '''Short Sword'''.
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* ? - Renamed to Gladius from Short Sword
 
* ? - Buffed from 15 point and edge damage to 16.
 
* ? - Buffed from 15 point and edge damage to 16.
* Beta 19/1.0 - Damage buffed, cooldown slightly increased..
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
  
 
<gallery>
 
<gallery>
 
ShortSword1.png|Original Short Sword sprite
 
ShortSword1.png|Original Short Sword sprite
Gladius Old.png|Texture prior to 1.5
 
 
</gallery>
 
</gallery>
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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