Editing Genies

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Genies have a clear role in your colony - Crafting and Intellectual - and not much else. In combat, genies take more damage and are easy to [[down]] as forced [[Wimp]]s. They are poor at other tasks, namely Plants, Animals, and Social. But, being good at those 2 aforementioned skills, genies can be useful for the entire game.
 
Genies have a clear role in your colony - Crafting and Intellectual - and not much else. In combat, genies take more damage and are easy to [[down]] as forced [[Wimp]]s. They are poor at other tasks, namely Plants, Animals, and Social. But, being good at those 2 aforementioned skills, genies can be useful for the entire game.
  
Great Crafting means that, if a baseliner would be at Crafting 12, a genie would be at Crafting 20. Plus, great crafting automatically gives a passion in the skill. And, because the skill is an offset, genies won't have the skill decay of a "natural" 20 pawn. Genies aren't innately better than a highly skilled pawn, but it is ''much'' easier for a genie to reach (and maintain) a very high skill level. Skill has a significant impact on [[quality]], which has a significant impact on item performance. High skill makes it easy to farm excellent (or higher) quality items. When combined with a source of [[inspired creativity]], or if they are a [[Roles#Production specialist|production specialist]],{{IdeologyIcon}} a skill 20 pawn will constantly pump out masterwork and legendary items.  
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Great Crafting means that, if a baseliner would be at Crafting 12, a genie would be at Crafting 20. Plus, great crafting automatically gives a passion in the skill. And, because the skill is an offset, genies won't have the skill decay of a "natural" 20 pawn. Genies aren't innately better than a highly skilled pawn, but it is ''much'' easier for a genie to reach (and maintain) a very high skill level. Skill has a significant impact on [[quality]], which has a significant impact on item performance. High skill makes it easy to farm excellent (or higher) quality items. And with a source of [[inspired creativity]], or if they are a [[Roles#Production specialist|production specialist]],{{IdeologyIcon}} a skill 20 pawn will constantly pump out masterwork and legendary items.  
  
 
So, while genies are bad at combat, they can outfit the rest of your colony with some great gear. Having 110% [[Manipulation]] and being good at Intellectual are nice bonuses. This makes one or two genies very worthwhile to recruit. Due to the dead calm gene and a lowered hunger rate, genies can also be good as [[prisoner]]s and a [[hemogen]] source.
 
So, while genies are bad at combat, they can outfit the rest of your colony with some great gear. Having 110% [[Manipulation]] and being good at Intellectual are nice bonuses. This makes one or two genies very worthwhile to recruit. Due to the dead calm gene and a lowered hunger rate, genies can also be good as [[prisoner]]s and a [[hemogen]] source.

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