Editing Genies

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===Gene extraction===
 
===Gene extraction===
Some of the more valuable genes that genies have to [[gene extractor|extract]] are:
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Some of the more valuable genes neanderthals have to [[gene extractor|extract]] are:
 
* [[Genes#Great Crafting|Great Crafting]] - As mentioned in the section above, great crafting can result in high skill and high quality gear. You can install this gene onto any [[tortured artist]] for an easy source of Legendary items. If you have this gene, you don't even need to deal with a gene's poor combat.
 
* [[Genes#Great Crafting|Great Crafting]] - As mentioned in the section above, great crafting can result in high skill and high quality gear. You can install this gene onto any [[tortured artist]] for an easy source of Legendary items. If you have this gene, you don't even need to deal with a gene's poor combat.
 
* [[Genes#Awful Social|Awful Social]] - You'll only need a few social colonists at any given time. Awful Social can be given to anyone already bad at social for free [[metabolic efficiency]]. In a similar vein, Poor Plants / Poor Animals can be installed on those not using those skills.
 
* [[Genes#Awful Social|Awful Social]] - You'll only need a few social colonists at any given time. Awful Social can be given to anyone already bad at social for free [[metabolic efficiency]]. In a similar vein, Poor Plants / Poor Animals can be installed on those not using those skills.
* [[Genes#Dead calm|Dead calm]] - Dead calm prevents [[prison break]]s and [[berserk]], making it a great gene to install on any long-term [[prisoner]]s. This gene is also useful on colonists, as it prevents social fights and disables the [[Genes#Aggressive|Aggressive]] set of genes (just watch out for metabolic efficiency).  
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* [[Genes#Dead calm|Dead calm]] - Dead calm prevents [[prison break]]s and [[berserk]], making it a great xenogerm to install on any long-term [[prisoner]]s. This gene is also useful on colonists, as it prevents social fights and disables the [[Genes#Aggressive|Aggressive]] set of genes (just watch out for metabolic efficiency).  
  
 
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a genie, all of their genes will be replaced. This also applies to certain other xenotypes. Don't install dead calm onto a [[hussar]], unless you ''want'' to erase their other genes (or are prepared to replace them).
 
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a genie, all of their genes will be replaced. This also applies to certain other xenotypes. Don't install dead calm onto a [[hussar]], unless you ''want'' to erase their other genes (or are prepared to replace them).

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