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{{Main|Genes}}
 
{{Main|Genes}}
 
Genes are the core feature of the genetics sytem. There are a wide variety of genes, each offering changes, minor or major, positive or negative. Each type of gene has 2 stats:
 
Genes are the core feature of the genetics sytem. There are a wide variety of genes, each offering changes, minor or major, positive or negative. Each type of gene has 2 stats:
* [[File:Metabolism.png|20px|Metabolism]] '''Metabolic Efficiency''' - determines how much food they will need to eat. Otherwise negative genes will increase efficiency (lowering hunger), while otherwise positive genes decrease efficiency (thus, increasing hunger). There is a hard limit of -5 Metabolic Efficiency (x225% hunger). It has no effect past +5 (50% hunger).
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* [[File:Metabolism.png|20px|Metabolism]] '''Metabolic Efficiency''' - determines how much food they will need to eat. Negative genes increase efficency (lowering hunger), while positive genes decrease efficency (thus, increasing hunger). There is a hard limit of -5 Metabolic Efficiency (x225% hunger). It has no effect past +5 (50% hunger).
 
* [[File:Complexity.png|20px|Complexity]] '''Complexity''' - determines how hard it is to create an implantable [[xenogerm]] of that gene. A xenogerm with more and more complex genes will require more [[gene processor]]s and will take longer at a [[gene assembler]] to create.
 
* [[File:Complexity.png|20px|Complexity]] '''Complexity''' - determines how hard it is to create an implantable [[xenogerm]] of that gene. A xenogerm with more and more complex genes will require more [[gene processor]]s and will take longer at a [[gene assembler]] to create.
  
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=== Heritability ===
 
=== Heritability ===
There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the germline or xenogene version:
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There are 2 ''forms'' of genes that a pawn can exhibit. For any specific gene, a pawn will exhibit either the endogene or xenogene version:
* [[File:GeneBackground Endogene.png|32px]] '''Germline genes''' (also called '''Endogenes''' in the code) are genes heritable through birth. They cannot be modified in any way. However, if a germline gene and xenogene would conflict, the xenogene takes priority.
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* [[File:GeneBackground Endogene.png|32px]] '''Endogenes''' are genes heritable through birth. They cannot be modified in any way. However, if an endogene and xenogene would conflict, the xenogene takes priority.
* [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own. Xenogenes also count as artificial enhancements for [[body modder]]s and [[body purist]]s, as well as [[transhumanist]] and [[flesh purity]] ideoligions.{{IdeologyIcon}}
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* [[File:GeneBackground Xenogene.png|32px]] '''Xenogenes''' are genes modified during life, and cannot be inherited through birth. A [[xenogerm]] can be used to add xenogenes to any pawn. Specifically, a xenogerm will '''overwrite all xenogenes''' and replace them with its own.
There is no other functional difference between germline genes and xenogenes, and both can be extracted (unless they are Archite genes). Certain [[xenotype]]s that have naturally adapted to their environment, like [[impids]] and [[yttakin]], use germline genes. Other xenotypes that have been designed, like [[genies]] and [[highmates]], use xenogenes.  
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There is no other functional difference between endogenes and xenogenes, and both can be extracted (unless they are Archite genes). Certain [[xenotype]]s that have naturally adapted to their environment, like [[impids]] and [[yttakin]], use endogenes. Other xenotypes that have been designed, like [[genies]] and [[highmates]], use xenogenes.  
  
 
Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]].
 
Genes can be stored in item form as [[genepack]]s. Genepacks themselves must be stored in a powered [[gene bank]], or they will slowly [[deteriorate]].
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* {{Icon Small|Gene extractor|32}} '''Gene extractor'''
 
* {{Icon Small|Gene extractor|32}} '''Gene extractor'''
The [[gene extractor]] will extract a random genepack from a pawn, whether they are a colonist, [[prisoner]], or [[slave]]{{IdeologyIcon}}. Each extraction has a 70% chance of extracting 1 gene, 20% chance of extracting 2 genes, and 10% chance of extracting 3 or 4. In any case, all genes will be stored in a single pack; you cannot separate the genes inside. Which genes you get are entirely random, but 0 Complexity genes (cosmetic genes like [[Genes#Pig ears|Pig Ears]]) are 33% as likely to be obtained.
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The [[gene extractor]] will extract a random genepack from a pawn, whenever they are a colonist, [[prisoner]], or [[slave]]{{IdeologyIcon}}. Each extraction has a 70% extracting 1 gene, 20% of extracting 2 genes, and 10% of extracting 3 or 4. In any case, all genes will be stored in a single pack; you cannot separate the genes inside. Which genes you get are entirely random, but 0 Complexity genes (cosmetic genes like [[Genes#Pig ears|Pig Ears]]) are 33% as likely to be obtained.
  
 
Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]).
 
Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the pawn. In addition, gene extraction causes ''Gene Shock'' for 2 days, with mild symptoms ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]).
  
The extractor can extract both xenogenes and germline genes. However, it cannot extract any of the [[Genes#Archite|Archite]] genes.
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The extractor can extract both xenogenes and endogenes. However, it cannot extract any of the [[Genes#Archite|Archite]] genes.
  
 
* {{Icon Small|Genepack|24}} '''Trade / Quests'''
 
* {{Icon Small|Genepack|24}} '''Trade / Quests'''
 
Genespacks can be sold by [[Traders#By inventory|exotic goods traders]] or [[faction base]]s, of the outlander tech level or higher. They can also be offered as a quest reward.  
 
Genespacks can be sold by [[Traders#By inventory|exotic goods traders]] or [[faction base]]s, of the outlander tech level or higher. They can also be offered as a quest reward.  
  
These are the only way to get [[Genes#Archite|Archite]] genepacks. Archite genes will always come with at least 1 other gene; you cannot get an isolated archite gene normally.
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These are the only way to get [[Genes#Archite|Archite]] genepacks. Archite genes will always come with at least 1 other gene; you cannot get can isolated archite gene normally.
  
 
== Assembling a xenogerm ==
 
== Assembling a xenogerm ==
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* {{Icon Small|Gene assembler|32}} '''Gene assembly'''
 
* {{Icon Small|Gene assembler|32}} '''Gene assembly'''
[[Gene assembler]]s create xenogerms, using any gene found in nearby [[gene bank]]s. Once you have created a desired set of genes, then hit Start Combining. Assembling a xenogerm does not consume the genepacks.
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[[Gene assembler]]s create genes, using any gene found in nearby [[gene bank]]s. Once you have created a desired set of genes, then hit Start Combining. Assembling a xenogerm does not consume the genepacks.
  
 
By default, xenogerms cost no material to create. They only take colonist time. Pawns with higher [[Research Speed]] - namely those with high Intetellectual skill - will create xenogerms faster. [[Genes#Archite|Archite]] genes will require [[archite capsule]]s per xenogerm.
 
By default, xenogerms cost no material to create. They only take colonist time. Pawns with higher [[Research Speed]] - namely those with high Intetellectual skill - will create xenogerms faster. [[Genes#Archite|Archite]] genes will require [[archite capsule]]s per xenogerm.
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However, getting your desired genes is another story. Extractors take a long time, especially if you want a ''specific'' gene. Each extraction takes 12-20 days per person, for entirely random genes; there's no protection against duplicates, for instance. If you want to experiment with gene modding, it's best to start early. Plan ahead, capturing many prisoners of a desired xenotypes, even if you don't want to recruit them. Give any gene-donors the [[peg leg#Analysis|leg treatment]] to make sure they don't rebel. You can also use gene-donors for their [[hemogen pack|blood]] and a [[lung]], if so desired (removing a [[kidney]] makes them vulnerable to disease). Traders and quests offer genepacks purely through the whims of RNG.
 
However, getting your desired genes is another story. Extractors take a long time, especially if you want a ''specific'' gene. Each extraction takes 12-20 days per person, for entirely random genes; there's no protection against duplicates, for instance. If you want to experiment with gene modding, it's best to start early. Plan ahead, capturing many prisoners of a desired xenotypes, even if you don't want to recruit them. Give any gene-donors the [[peg leg#Analysis|leg treatment]] to make sure they don't rebel. You can also use gene-donors for their [[hemogen pack|blood]] and a [[lung]], if so desired (removing a [[kidney]] makes them vulnerable to disease). Traders and quests offer genepacks purely through the whims of RNG.
  
[[Power]] costs are minimal. Each gene bank consumes {{Q|Gene bank|Power Consumption}} W of power. Both the extractor and assembler can be turned off when they aren't needed, and in any case, have a total power draw of only {{#expr: -{{Q|Gene assembler|Power Consumption}} - {{Q|Gene extractor|Power Consumption}} }} W.
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[[Power]] costs are minimal. Each gene bank consumes {{Q|Gene bank|Power Consumption}} W of power. Both the extractor and assembler can be turned off when they aren't needed, and in any case, require a combined total of only {{#expr: -{{Q|Gene assembler|Power Consumption}} - {{Q|Gene extractor|Power Consumption}} }} W.
  
 
'''The benefit'''<br/>
 
'''The benefit'''<br/>
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:All "dependency" means is that you need 12 flake/psychite tea ''per year''. Even with the reduced plant yield from [[difficulty|Losing is Fun]], only '''10''' [[psychoid plant]]s are enough to sustain a dependent pawn for an entire year.
 
:All "dependency" means is that you need 12 flake/psychite tea ''per year''. Even with the reduced plant yield from [[difficulty|Losing is Fun]], only '''10''' [[psychoid plant]]s are enough to sustain a dependent pawn for an entire year.
* [[File:Sanguophage.png|20px|link=Sanguophages]] [[Sanguophages]] - While you can't just extract their Archite genes, sanguophages come with a large variety of good and bad genes. From [[Genes#Low sleep|Low Sleep]] to [[Genes#Fast runner|Fast runner]] to Robust to any of the [[Genes#Hemogen|Hemogenic]] genes, you can get a lot. Capture all the sanguophages in the sanguophage gathering [[quest]], and get a chance at a large variety of genes - and 2 [[lung]]s, 2 [[kidney]]s, a [[heart]], and a [[liver]] per prisoner. Note that sanguophages often have the ''Genes Regrowing'' hediff from the start, unless you select "Xenogerm implantation" as a reward.
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* [[File:Sanguophage.png|20px|link=Sanguophages]] [[Sanguophages]] - While you can't just extract their Archite genes, sanguophages come with a large variety of good and bad genes. From [[Genes#Low sleep|Low Sleep]] to [[Genes#Fast runner|Fast runner]] to Robust to any of the [[Genes#Hemogen|Hemogenic]] genes, you can get a lot. Capture all the sanguophages in the sanguophage gathering [[quest]], and get a chance at a large variety of genes - and 2 [[lung]]s, 2 [[kidney]]s, a [[heart]], and a [[liver]] per prisoner.
 
Of course, these are not the only great genes out there. Virtually every xenotype has at least 1 gene worth extracting.  
 
Of course, these are not the only great genes out there. Virtually every xenotype has at least 1 gene worth extracting.  
  
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== Version history ==  
 
== Version history ==  
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3527|1.4.3527]] - Fix: Genetic metabolism doesn't actually effect hunger rate.
 
* [[Version/1.4.3529|1.4.3529]] - Fix: Some randomly chosen genes not overridden properly.
 
* [[Version/1.4.3555|1.4.3555]] - Xenogenes count as artificial enhancements for body modders/prosthophobes.{{Sic}}
 
* [[Version/1.4.3557|1.4.3557]] - Fix: Inactive genes affecting needs.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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