Editing Gene bank
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{infobox main|misc| |
− | | name = Gene bank | + | |name = Gene bank |
− | | image = Genebank north.png | + | |image = Genebank north.png|Gene bank |
− | | description = This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.<br | + | |description = This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks. |
− | | type = Building | + | <br> |
− | | type2 = | + | <br> |
− | | placeable = true | + | When powered, gene banks prevent [[Genepack|genepacks]] from deteriorating and will slowly repair deterioration. |
− | | path cost = 42 | + | |type = Building |
− | | passability = pass through only | + | |type2 = Production |
− | | cover = 0.0 | + | |placeable = true |
− | | minifiable = true | + | |path cost = 42 |
− | | size = 2 ˣ 1 | + | |passability = pass through only |
− | | flammability = 0.5 | + | |cover = 0.0 |
− | | hp = 200 | + | |minifiable = true |
− | | beauty = 0 | + | |size = 2 ˣ 1 |
− | | power = -40 | + | |flammability = 0.5 |
− | | terrain affordance = light | + | |hp = 200 |
− | | research = Xenogenetics | + | |beauty = 0 |
− | | skill 1 = Construction | + | |power = -40 |
− | | skill 1 level = 4 | + | |terrain affordance = light |
− | | work to make = 5000 | + | |research = Xenogenetics |
− | | resource 1 = Steel | + | |skill 1 = Construction |
− | | resource 1 amount = 50 | + | |skill 1 level = 4 |
− | | resource 2 = Component | + | |work to make = 5000 |
− | | resource 2 amount = 1 | + | |resource 1 = Steel |
+ | |resource 1 amount = 50 | ||
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 1 | ||
}} | }} | ||
− | The ''' | + | The '''Gene bank''' is used for storing [[genepack]]s safely, and for providing [[genes]] to the [[Gene assembler]]. |
== Acquisition == | == Acquisition == | ||
Line 34: | Line 37: | ||
Gene banks can store [[genepack]]s without them deteriorating, and allow their contained genes to be used by a [[gene assembler]]. Each gene bank can hold up to four genepacks, for a theoretical maximum of 16 genes per bank. Up to 100 gene banks can be connected to a single gene assembler. | Gene banks can store [[genepack]]s without them deteriorating, and allow their contained genes to be used by a [[gene assembler]]. Each gene bank can hold up to four genepacks, for a theoretical maximum of 16 genes per bank. Up to 100 gene banks can be connected to a single gene assembler. | ||
− | |||
− | + | Gene banks always require 40 watts of power, regardless of the number of genepacks they contain. As long as a genebank is powered, any contained genepacks will not deteriorate, but will instead be repaired over time{{Check Tag|check|At what rate?}}. If the gene bank loses power or is turned off, the contained genepacks will deteriorate normally. An empty gene bank can be safely powered down without ill effect. | |
− | |||
− | Gene banks | ||
=== Storage === | === Storage === | ||
Line 49: | Line 49: | ||
Genepacks can only be stored in this gene bank if the player has explicitly requested them. Viewing the contents page will show a list all genepacks not currently in a gene bank. These genepacks can be assigned to the gene bank by selecting them from the list, after which a colonist will need to haul the genepack. | Genepacks can only be stored in this gene bank if the player has explicitly requested them. Viewing the contents page will show a list all genepacks not currently in a gene bank. These genepacks can be assigned to the gene bank by selecting them from the list, after which a colonist will need to haul the genepack. | ||
− | Setting this mode will not eject any genepacks currently stored in the | + | Setting this mode will not eject any genepacks currently stored in the genebank. |
<gallery> | <gallery> | ||
Gene bank contents allow all.png|"Allow all genepacks" enabled | Gene bank contents allow all.png|"Allow all genepacks" enabled | ||
Gene bank contents manual load.png|"Allow all genepacks" disabled | Gene bank contents manual load.png|"Allow all genepacks" disabled | ||
</gallery> | </gallery> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
− | |||
− | {{ | + | {{Biotech navbox}} |
− |