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− | {{Ideology}}{{infobox main|plant| | + | {{Ideology}}{{stub}}{{infobox main|plant| |
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| name = Gauranlen tree | | name = Gauranlen tree | ||
− | | image = Gauranlen tree.png | + | | image = Gauranlen tree.png|Gauranlen tree |
− | | description = | + | | description = An orange tree that produces dryads. These dryads are born from a dryad queen who lives inside the tree (and isn’t seen in gameplay). Each dryad stays attached to its mother tree for life. |
| type = Plant | | type = Plant | ||
| type2 = Tree | | type2 = Tree | ||
− | | | + | | hp = 300 |
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| cover = 0.25 | | cover = 0.25 | ||
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| beauty = 6 | | beauty = 6 | ||
− | | | + | | flammability = 1.0 |
− | | grow days = 10 | + | | grow days = 10 |
− | | lifespanDaysPerGrowDays = | + | | lifespanDaysPerGrowDays = |
− | | harvest work = | + | | sow work = 400 |
− | | product = | + | | harvest work = |
+ | | product = Wood | ||
| yield = 35 | | yield = 35 | ||
+ | | min sowing skill = | ||
| min fertility = 0.05 | | min fertility = 0.05 | ||
− | | fertility sensitivity = 0 | + | | fertility sensitivity = 0.00 |
− | + | | nutrition = | |
− | | nutrition = | + | | sowTags = |
− | + | | page verified for version = 1.3.3066 | |
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}} | }} | ||
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The '''Gauranlen tree''' is a tree added by the [[Ideology DLC]]. It produces and supports [[dryads]]. The tree reaches its largest size after 10 days since planting, although this is purely visual. | The '''Gauranlen tree''' is a tree added by the [[Ideology DLC]]. It produces and supports [[dryads]]. The tree reaches its largest size after 10 days since planting, although this is purely visual. | ||
− | They can be eaten by [[ | + | They can be eaten by [[dendrovore]]s such as [[thrumbo]]s and [[alphabeaver]]s. |
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− | + | ==Planting== | |
+ | [[Gaurenlen seeds]] can be planted on any tile with a fertility stat, but if planted within 7 tiles of artificial structures the tree will experience greater connection strength decay over time. It cannot be planted closer than 4 tiles to another Gauranlen tree, or within 1 tile of a grow zone. | ||
==Connection== | ==Connection== | ||
− | + | For the tree to produce any dryads a colonist must connect with the tree through a connection ceremony. The ceremony requires at minimum 1 connector. Additional spectators will increase the quality of the ceremony, with each spectator over one adding an additional 10% expected connection quality. | |
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− | The | + | You may select the dryad caste after the ceremony is completed. The connection made after the ceremony is permanent, even if the connection strength drops to 0%. The only way to break the connection is for the connected colonist to die, after which a 30-day countdown will ensue until another pawn may connect to the tree. The dryads connected to the tree will enter into cocoons and reform into immature dryads. |
− | + | You can see the connection strength your colonist has with the tree by selecting the tree. It ranges from 0% to 100%, and the colonist must prune the tree to increase their connection with it. The stronger the connection the more dryads that tree can produce and support. A tree can support at most 4 dryads maintaining a 75% connection strength. It is recommended to aim for a higher connection than you desire, since the connection will continue to fall even if recently pruned, including overnight. | |
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− | + | ==Pruning== | |
− | + | Pruning the tree is done to maintain the tree's connection status with its connected pawn. Pruning is an activity under Plant Cut and will be prioritized according to the plant cut work priority. The speed at which pruning is done is governed by the Plants skill. A pawn with a higher Plants skill will be more efficient at maintaining the connection. Note that pruning speed is not governed by the plant work speed pawn stat. | |
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− | + | ==Obtaining a Gaurenlen Seed== | |
+ | Gauranlen seeds can be harvested from a Gauranlen Pod. Harvesting yields one Guranlen Seed. Gauranlen Pods are spawned as an event that can be triggered naturally or as a successful religious event reward. | ||
− | + | ==Gauranlen moss== | |
− | + | Moss is spawned upon planting on tiles within 7 tiles of the tree. The moss has a beauty of 9. It will spread flames, but cannot be burnt down itself. The moss goes through regular cycles of dying and regrowing. | |
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− | == | + | ==Gauranlen interaction with religion== |
− | + | There is a Gauranlen connection precept, pawns in an ideology with that precept will want a Gauranlen connection. If a pawn in the same religion does have a connection, they get a +3 mood bonus. It counts as a tree in interacting with the [[Precept]] Trees. | |
==Gallery== | ==Gallery== | ||
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GauranlenTreeA.png|Gauranlen Tree sprite Variant A | GauranlenTreeA.png|Gauranlen Tree sprite Variant A | ||
Gauranlen tree.png|Gauranlen Tree sprite Variant B | Gauranlen tree.png|Gauranlen Tree sprite Variant B | ||
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</gallery> | </gallery> | ||
− | == Version | + | == Version History== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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{{nav|plant|wide}} | {{nav|plant|wide}} | ||
− | + | [[Category:Trees]] |