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| min fertility = 0.05
 
| min fertility = 0.05
 
| fertility sensitivity = 0
 
| fertility sensitivity = 0
| min grow light = 0
 
 
| nutrition = 2
 
| nutrition = 2
 
| livesin_temperateforest = True
 
| livesin_temperateforest = True
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Like the [[anima tree]]{{RoyaltyIcon}} and [[polux tree]]{{BiotechIcon}}, but unlike other trees, Gauranlen trees cannot be moved.
 
Like the [[anima tree]]{{RoyaltyIcon}} and [[polux tree]]{{BiotechIcon}}, but unlike other trees, Gauranlen trees cannot be moved.
 
Gauranlen trees heal slowly over time.{{Check Tag|How fast?|What is the healing rate in HP per unit time}}
 
  
 
===Gauranlen moss===
 
===Gauranlen moss===
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Even if connection reaches 0%, the pawn and tree will remain linked. The only way to break this link is for the connected colonist to die or be kidnapped by an enemy. Even if the colonist is [[Resurrector mech serum|resurrected]] or returned to a colony, the connection will be severed. There is a 30-day{{Check Tag|Verify|28 day? 30 day?}} cooldown between the unlink and relinking.
 
Even if connection reaches 0%, the pawn and tree will remain linked. The only way to break this link is for the connected colonist to die or be kidnapped by an enemy. Even if the colonist is [[Resurrector mech serum|resurrected]] or returned to a colony, the connection will be severed. There is a 30-day{{Check Tag|Verify|28 day? 30 day?}} cooldown between the unlink and relinking.
  
Once you have linked to a tree, you can select a [[dryads|dryad caste]]. One tree can only have 1 caste of dryads, though you can have multiple dryads of that caste. Note that the connected pawn must have the "Basic" work type assigned to change the dryad caste after you have selected one.
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==Connection==
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In order for the tree to produce and sustain dryads, a linked pawn must prune it. Pruning builds up connection with the tree - the amount of connection determines how many dryads are sustained at once. Connection can be viewed by selecting the tree. You can adjust the level of pruning a pawn will automatically do, when set to Work or Anything.
  
==Connection==
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{| {{STDT|sortable c_16 text-center}}
In order for the tree to produce and sustain dryads, a linked pawn must prune it. Pruning builds up connection with the tree - the amount of connection determines how many dryads are sustained at once. Connection can be viewed by selecting the tree.
 
<div><li style="display: inline-table;">
 
{| {{STDT|c_16 text-center}}
 
 
|-
 
|-
 
! Connection !! 5% !! 25% !! 50% !! 75%
 
! Connection !! 5% !! 25% !! 50% !! 75%
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|1 || 2 || 3 || 4
 
|1 || 2 || 3 || 4
 
|}
 
|}
</li></div>
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It is recommended to keep connection strength above the desired threshold, as connection will fall even if pruned. If connection ever falls below the threshold, then dryads will merge back into the tree, and will have to be spawned again.
 
It is recommended to keep connection strength above the desired threshold, as connection will fall even if pruned. If connection ever falls below the threshold, then dryads will merge back into the tree, and will have to be spawned again.
  
Regardless of connection strength, there is an 6 day timer between spawning each [[immature dryad]]. This time will tick down even if the tree is unconnected, or if connection strength is too low to support more dryads. Once a dryad has spawned, it will take 5 more days for a dryad to mature into a selected [[dryads|dryad caste]].
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Regardless of connection strength, there is an 8 day timer for spawning an [[immature dryad]]. This time will tick down even if the tree unconnected, or if connection strength is too low to support more dryads. Once a dryad has spawned (which ''does'' require connection), it will take 5 more days for a dryad to mature into a selected [[dryads|dryad caste]].
  
 
===Decay===
 
===Decay===
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'''Artificial buildings'''
 
'''Artificial buildings'''
  
''Any'' artificial building in the Gauranlen tree's 7-tile range will increase connection decay by up to -6.2% / day. The amount of decay is dependent solely on how close the nearest artificial building is. Having multiple buildings does not impact connection decay.
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''Any'' artificial building in the Gauranlen tree's 7-tile range will increase connection decay by up to -6.2% / day. The amount of decay is dependent soley on how close the nearest artificial building is. Having multiple buildings does not impact connection decay.
  
 
In tile proximity to decay rate: 7 tiles : -1.7%, 6 tiles : -2.4%, 5 tiles : -3.2%, 4 tiles : -4%, 3 tiles : -4.7%, 2 tiles : -5.5%, 1 tile : -6.2%.
 
In tile proximity to decay rate: 7 tiles : -1.7%, 6 tiles : -2.4%, 5 tiles : -3.2%, 4 tiles : -4%, 3 tiles : -4.7%, 2 tiles : -5.5%, 1 tile : -6.2%.
  
== Pruning ==
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==Pruning==
{{Stub|section=1|reason=Does the mandatory wait time between prunings apply to multiple trees or just the one}}
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{{For|how much time a pawn would need to prune|Pruning speed}}
{{For|how much time a pawn would need to prune|Pruning Speed}}
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Pruning is done to maintain a tree's connection status. It is considered a Plant Cut task in the [[work]] tab, done before any other plant-cut related task.
Pruning is done to maintain a tree's connection status. It is considered a Plant Cut task in the [[work]] tab, done before any other plant-cut related task. You can adjust how much Connection a pawn will prune to by selecting the tree.
 
  
Pruning speed is determined by the [[Pruning Speed]] stat. This stat is based on [[Global Work Speed]] and Plants skill. In addition, the [[Ideoligion#Tree connection|Tree Connection]] [[meme]] gives {{+|25%}} to pruning speed, applied after skills. Tree Connection gives the pruning speed boost through the Gauranlen Connection [[precept]]. Pruning is not impacted by health factors like [[Consciousness]] or [[Manipulation]], so damaged pawns can prune just as well as healthy ones.
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Pruning speed is determined by the [[Pruning Speed]] stat. This stat is based off of [[Global Work Speed]] and Plants skill. In addition, the [[Ideoligion#Tree connection|Tree Connection]] [[meme]] gives {{+|25%}} to pruning speed, applied after skills. Tree Connection gives the pruning speed boost through the Gauranlen Connection [[precept]].
  
There's a {{Ticks/gametime|10000}} mandatory break time between two prunings of a gauranlen tree - this applies even if the first pruning was interrupted, such as by [[draft]]ing, and it cannot be circumvented even if no other option is available to them by their [[work]] types and [[schedule]]. They will instead idle until they the time has elapsed.{{Check Tag|Cooldown per tree?|Is the 4hour cooldown per tree or is it any attempt at pruning}}
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A healthy pawn at Plants 8 will have 100% pruning speed, and will prune at 1%/hr. A pawn of this skill would need to prune for 6 hours per day to mantain 4 dryads.
 
 
When a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
 
 
 
A baseline pawn at Plants 8 will have 100% pruning speed, and will prune at 1%/hr. A pawn of this skill would need to prune for 6 hours per day to maintain 4 dryads.  
 
  
 
While pruning, pawns earn XP at about the same rate as normal plant work, but won't have to move, and therefore get more XP/hour.
 
While pruning, pawns earn XP at about the same rate as normal plant work, but won't have to move, and therefore get more XP/hour.
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== Analysis ==
 
== Analysis ==
In order to get and sustain 4 dryads, you will have to prune each tree from 3.6 hours (Tree Connection, Plants 20) to 6 hours (Plants 8), before Global Work Speed. This is 3.6 - 6+ hours spent per day just to sustain the dryads. Sustaining 1 tree with 4 dryads is more efficient than 2 trees with 2 dryads, due to 2 trees losing connection faster.
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In order to get and sustain 4 dryads, you will have to prune each tree from 3.6 hours (Tree Connection, Plants 20) to 6 hours (Plants 8), before Global Work Speed. This is 3.6 - 6+ hours spent per day just to sustain the dryads.  
 
 
How much benefit you'll get depends on the dryad in question:
 
*[[Woodmaker]]: Woodmakers are space-efficient, but not work efficient compared to growing any other tree. Also can survive in extreme cold/heat.
 
** If you can't harvest trees, then somewhat competitive with [[fibercorn]]. With Tree Connection, Plants 14 dryads are equal to Plants 14 fibercorn. At higher plants skill, or with a [[Roles#Plants specialist|Plants specialist]], fibercorn becomes better for wood per work.
 
*[[Berrymaker]] & [[Medicinemaker]]: Unless you are unable to grow plants at all, then the dryads are worse than their plant equivalent.
 
*[[Barkskin]] & [[Clawer]]: Combat dryads, controlled just like an animal trained to Attack. Unlike animals, dryads can regenerate from all permanent wounds and even [[luciferium]] addiction by resting for 3 days. Both dryads are not great in solo combat, but can work together with colonists. It's a huge time cost, but can be useful.
 
*[[Carrier]]: 1 pawn can sustain 4 half-speed haulers for a full waking day, for less than a full day's of work. If you don't need things hauled constantly, then you still have to prune the tree (or face a 5-day minimum penalty).
 
*[[Gaumaker]]: Another way to create gauranlen trees. Useful for the Tree Connection moodlet, and only available with Tree Connection.
 
  
Because light impacts Global Work Speed, you'll want to place a [[standing lamp]] 8-9 tiles away. Alternately, you can place a [[torch lamp]] anywhere near the tree.
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Because light impacts Global Work Speed, you'll want to place a [[standing lamp]] 8-9 tiles away. Alternatively, you can place a [[torch lamp]] anywhere near the tree.
  
 
'''Using gauranlen trees in grow zones'''
 
'''Using gauranlen trees in grow zones'''
 
<br>
 
<br>
As mentioned before, the Gauranlen tree is a tree and requires a 3 by 3 space around it to not be cut down. They can't be placed within 4 tiles of another gauranlen tree, so maximizing area to trees, you can have 4 trees in a 6*6 area(note that an additional 7 tiles from each side cannot have buildings without impeding connection). The ratio of tiles occupied by a tree to tiles occupied by a grow zone is 9:16, making for a 5*5 repeating pattern around each tree. At each protruding corner, where you shouldn't have walls, more grow tiles can be put in (as long as it's arable soil). Thus it is efficient to use the tree in this way if space available is an important factor.
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As mentioned before, the Gauranlen tree is a tree and requires a 3 by 3 space around it to not be cut down. They cant be placed within 4 tiles of another gauranlen tree, so maximizing area to trees, you can have 4 trees in a 6*6 area(note that an additional 7 tiles from each side cannot have buildings without impeding connection). The ratio of tiles occupied by a tree to tiles occupied by a grow zone is 9:16, making for a 5*5 repeating pattern around each tree. At each protruding corner, where you shouldn't have walls, more grow tiles can be put in (as long as it's arable soil). Thus it is efficient to use the tree in this way if space available is an important factor.
  
 
==Cutting==
 
==Cutting==
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GauranlenTreeA.png|Gauranlen Tree sprite Variant A
 
GauranlenTreeA.png|Gauranlen Tree sprite Variant A
 
Gauranlen tree.png|Gauranlen Tree sprite Variant B
 
Gauranlen tree.png|Gauranlen Tree sprite Variant B
Stump chopped gauranlen.png|[[Chopped gauranlen stump]]
 
Stump smashed gauranlen.png|[[Smashed gauranlen stump]]
 
 
</gallery>
 
</gallery>
  
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* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3069|1.3.3069]] - Connecting to a Gauranlen tree gives 25-45% connection strength to the connector depending on ritual quality. Psychically deaf pawns cannot connect with Gauranlen trees.
 
* [[Version/1.3.3069|1.3.3069]] - Connecting to a Gauranlen tree gives 25-45% connection strength to the connector depending on ritual quality. Psychically deaf pawns cannot connect with Gauranlen trees.
* [[Version/1.3.3072|1.3.3072]] - Gauranlen trees heal slowly over time. When a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
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* [[Version/1.3.3072|1.3.3072]] - Gauranlen trees heal slowly over time.
 
* [[Version/1.3.3074|1.3.3074]] - Prevent thrumbos from eating Gauranlen trees.
 
* [[Version/1.3.3074|1.3.3074]] - Prevent thrumbos from eating Gauranlen trees.
* [[Version/1.3.3076|1.3.3076]] - Pruning is now based on [[Pruning Speed|pruning speed]] stat.
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* [[Version/1.3.3076|1.3.3076]] - Pruning is now based off the [[Pruning Speed|pruning speed]] stat.
* [[Version/1.3.3101|1.3.3101]] - Dryad spawn days reduced from 8 to 6. Reduced dryad transform delay from 6 days to 5 days.
 
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Global work speed not applying to pruning speed.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Global work speed not applying to pruning speed.
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]] [[Category:Trees]]
 
[[Category:Plants]] [[Category:Trees]]

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