Editing Fueled smithy
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− | {{For|the electrically powered variant|Electric smithy}} | + | {{rewrite|reason=Format standardisation}}{{For|the electrically powered variant|Electric smithy}}<onlyinclude>{{infobox main|production| |
− | {{ | ||
| name = Fueled smithy | | name = Fueled smithy | ||
− | | image = Fueled_smithy.png | + | | image = Fueled_smithy.png|Fueled smithy |
| imagesize = 192px | | imagesize = 192px | ||
− | | description = A wood-fueled station for smithing non-mechanical weapons and tools. | + | | description = A wood-fueled station equipped for smithing non-mechanical weapons and tools. |
− | | type | + | | type = Production |
− | + | | placeable = Yes | |
− | | placeable = | + | | size = 1 ˣ 3 |
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− | | size = 3 | ||
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| hp = 180 | | hp = 180 | ||
− | | | + | | flammability = 1.0 |
− | | | + | | power = 0 |
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| facility = tool cabinet | | facility = tool cabinet | ||
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| work to make = 3000 | | work to make = 3000 | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 100 | | resource 1 amount = 100 | ||
− | }} | + | | skill 1 = Construction |
− | {{Info|The '''fueled smithy''' is used by [[ | + | | skill 1 level = 4 |
+ | }}</onlyinclude>{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires [[Research#Smithing|Smithing]] to be researched before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}} | ||
− | + | The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | |
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− | The fueled smithy behaves exactly the same as its electric counterpart | ||
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | ||
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Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | ||
− | {{ | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Smithing|Smithing]] has been completed. |
− | The following items can be crafted at the | + | ==Summary== |
+ | The following items can be crafted at the {{LC:{{PAGENAME}}}}. | ||
{{Recipe List}} | {{Recipe List}} | ||
− | + | == Version History == | |
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− | == Version | ||
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<gallery> | <gallery> | ||
OldSmithy.png|The Old Smithy Texture | OldSmithy.png|The Old Smithy Texture | ||
</gallery> | </gallery> | ||
− | {{ | + | {{nav|production|wide}} |
− | [[Category: | + | |
+ | [[Category:Production]] |