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{{For|the electrically powered variant|Electric smithy}}
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<onlyinclude>
{{Infobox main|production
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{{infobox main|production|
| name = Fueled smithy
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|name = Fueled smithy
| image = Fueled_smithy.png
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|image = Fueled_smithy.png|Fueled smithy
| imagesize = 192px
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|imagesize = 192px
| description = A wood-fueled station for smithing non-mechanical weapons and tools.
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|description = A wood-fueled station equipped for smithing non-mechanical weapons and tools.
| type = Building
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|type = Production
| type2 = Production
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|type2 = Weapons
| placeable = true
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|placeable = Yes
| path cost = 50
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|size = 1|3
| passability = pass through only
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|hp = 180
| cover = 0.5
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|power = 0
| minifiable = true
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|facility = tool cabinet
| size = 3 ˣ 1
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|resources to make = {{icon|metal|100}}
| mass base = 20
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|deconstruct yield = {{icon|metal|75}}
| flammability = 1
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}}</onlyinclude>
| hp = 180
 
| sell price multiplier = 0.7
 
| cleanliness = -3
 
| terrain affordance = medium
 
| facility = tool cabinet
 
| research = Smithing
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| work to make = 3000
 
| resource 1 = Steel
 
| resource 1 amount = 100
 
}}
 
{{Info|The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].}}  
 
  
== Acquisition ==
 
{{Acquisition}}
 
  
Note, that fueled smithies also require [[wood]] as fuel to operate, in addition to their construction cost.
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{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}}
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The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart).
  
== Summary ==
 
{{Stub|section=1|reason=Fuel?}}
 
The fueled smithy behaves exactly the same as its electric counterpart except that it requires [[wood]] as fuel to operate instead of [[power]]. [[Menus#Haul|Haulers]] refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart).
 
  
 
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
 
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
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Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed.
 
Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed.
  
{{Cleanliness Note}}
 
  
The following items can be crafted at the fueled smithy:
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{| {{STDT|sortable c_06 text-center}}
{{Recipe List}}
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!Item !! Material needed !! Work to make !! Base Value !! Value/Work !! Value/Material
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|-
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![[Gladius]]
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|50 ||334|| 180 || ~0.539 || 3.600
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|-
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![[Longsword]]
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|120 ||667|| 400 || ~0.599 || 3.333
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|-
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![[Knife]]
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|40 ||100|| 104 || 1.040 || 1.486
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|-
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![[Shiv]]
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|10 ||5|| 21.2 || 3.800 || 2.120
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|-
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![[Spear]]
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|90 ||417|| 280 || 0.671 || 3.111
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|-
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![[Mace]]
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|75 ||250|| 210 || 0.840 || 2.800
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|-
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![[Club]]
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|40 ||9|| 82 || 9.111... || 2.050
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|-
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![[Short bow]]
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|30||150|| 60 || 3.000 || 1.500
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|-
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![[Pila]]
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|70||217|| 90 || 3.750 || 0.750
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|-
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![[Great bow]]
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|50||300|| 180 || ~ 6.207 || 1.000
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|}
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[[Weapons#Material .2F Quality Modifiers|Weapon Modifiers]]
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{| {{STDT|sortable c_06 text-center}}
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! Material !! Cooldown !! Blunt !! Sharp
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|-
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![[Sandstone Blocks|Sandstone]]
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|1.35 || 1.00 || 0.65
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|-
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![[Granite Blocks|Granite]]
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|1.35 || 1.00 || 0.65
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|-
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![[Limestone Blocks|Limestone]]
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|1.35 || 1.00 || 0.65
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|-
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![[Slate Blocks|Slate]]
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|1.35 || 1.00 || 0.65
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|-
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![[Marble Blocks|Marble]]
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|1.35 || 1.00 || 0.65
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|-
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![[Silver]]
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|1.00 || 1.10 || 0.50
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|-
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![[Gold]]
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|1.10 || 1.15 || 0.30
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|-
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![[Steel]]
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|1.00 || 1.00 || 1.00
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|-
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![[Plasteel]]
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|0.80 || 1.00 || 1.20
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|-
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![[Wood]]
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|0.90 || 0.80 || 0.30
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|-
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![[Uranium]]
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|1.35 || 1.40 || 1.10
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|-
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![[Jade]]
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|1.10 || 1.50 || 0.80
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|}
  
== Analysis ==
 
Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. Note that the [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s{{BiotechIcon}}), and it is [[research]]ed just after Smithing. So if you are using melee, then smithies can be useful, allowing access to powerful melee weapons like [[mace]]s. But if you don't plan on using melee, then smithies can often be forgone.
 
  
With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that, if you weren't making melee weapons in the first place, building the smithy can wait until you have a [[noble]] that needs said instruments.
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{| {{STDT|sortable c_06 text-center}}
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! Quality !! Base Damage Modifier
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|-
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!Awful
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|0.40
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|-
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!Shoddy
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|0.70
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|-
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!Poor
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|0.85
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|-
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!Normal
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|1.00
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|-
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!Good
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|1.10
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|-
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!Superior
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|1.30
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|-
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!Excellent
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|1.50
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|-
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!Masterwork
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|1.70
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|-
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!Legendary
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|2.10
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|}
  
An [[electric smithy]] costs {{Icon Small|Component}} 3 [[component]]s more than fueled smithies, but don't require constant refueling. If [[wood]] is scarce, or if you plan to use the smithy a lot, then the electric variant should be used. If electricity is unavailable, or if you only need to create a single [[piano]], then the fueled smithy can be created instead.
 
  
== Version history ==
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{{nav|production|wide}}
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable.
 
  
<gallery>
 
OldSmithy.png|The Old Smithy Texture
 
</gallery>
 
  
{{Nav|production|wide}}
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[[Category:Production]]
[[Category:Production]] [[Category:Apparel Production]]
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[[Category:Weapons]]

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