Difference between revisions of "Frag grenades"

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(Undo revision 98897 by Albedo (talk) - as discussed, the item name in game is the name to use. Its frag grenadeS not frag grenade.)
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(No intro section. Stolen/adapted on from pila. Some format standardisation.)
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{{Image wanted|reason=Image of hallway of maximum length for throwing (see [[#Summary]]). Cleaner AOE/Range image. Melee blocking image for [[#analysis]]}}{{infobox main|weapon|
 
| name = Frag grenades
 
| name = Frag grenades
 
| image = FragGrenades.png|Frag grenades
 
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| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive
 
| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive
 
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'''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. 
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Note that frag grenades, once equipped, can be thrown infinitely; they are not consumed by use.
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== Acquisition ==
 
== Acquisition ==
 
Frag grenades can be crafted at a [[machining table]] for {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. They are also a common drop from raiders.
 
Frag grenades can be crafted at a [[machining table]] for {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. They are also a common drop from raiders.
  
== Description ==
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== Summary ==
'''Frag grenades''' have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to [[walls]]. Their main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative for those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.
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[[File:Frag grenade range.png|200px|thumb|left|Frag grenade range and AoE]]
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Frag grenades have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 [[Damage types#Bomb|Bomb]] damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to [[walls]]. Each set of frag grenades can be thrown infinitely; they are not consumed by use.
  
Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.
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They are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.
  
Hostiles equipped with frag grenades are very dangerous, especially against your [[Mini-turret]]s and [[drafting|drafted]] (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritize the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.
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Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. This forced miss radius means that [[Skills#Shooting|Shooting]] skill and [[shooting accuracy]] of the grenadier is irrelevant. The grenades will not get any more or less accurate based on the skills or health of the thrower. [[Aiming time]] effects do still apply however.
  
== Usage ==
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When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
Frag grenades are an unlimited "ammo" item; just as one [[revolver]] can shoot infinite times and a single [[pila|throwing spear]] can be thrown infinite times, a single equipped grenade can be thrown infinite times.  
 
  
They are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.
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When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, they may explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself.  
  
Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
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== Analysis ==
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{{Stub|section=1|reason=Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here}}
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The main benefits of frag grenades are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative for those with low skill or health issues that diminish accuracy as it hits nine tiles at once, reducing target "miss" chances. Frag grenades strictly benefit from the [[trigger-happy]] trait, as the [[Aiming Time]] bonus applies while the accuracy penalty does not, resulting in a signficantly higher DPS. Similarly, the [[careful shooter]] trait is strictly detrimental, reducing DPS with no benefit in return.  
  
Frag grenades strictly benefit from the [[trigger-happy]] trait, as the [[Aiming Time]] bonus applies while the accuracy penalty does not. Similarly, the [[careful shooter]] trait is strictly detrimental.  
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Usage without oversight is prone to vulnerable positioning, inefficiency against moving target, and unwanted collateral damage.
  
The [[Skills#Shooting|Shooting]] skill of the grenadier is largely irrelevant, making frag grenades a good option for utilizing low skill pawns.  
+
Hostiles equipped with frag grenades are very dangerous, especially against your [[Mini-turret]]s and [[drafting|drafted]] (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritize the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.
  
 
=== Melee Blocking ===
 
=== Melee Blocking ===
Frag grenades are especially useful in the [[defense tactics#Melee blocking|melee blocking tactic]]. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic.
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Frag grenades are especially useful when paired with the [[defense tactics#Melee blocking|melee blocking tactic]]. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to many enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic.
 
 
[[File:Frag grenade range.png|400px|thumb|left|Frag grenade range and AoE]]
 
{{clear}}
 
  
== Other uses ==
 
 
=== Firefighting===
 
=== Firefighting===
 
 
Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.
 
Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.
  

Revision as of 12:12, 21 January 2022

Frag grenades

Frag grenades

Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
265 Silver
Mass
1.0 kg

Ranged Combat

Mode
Single Thrown
Damage
50 dmg (Bomb)
Warm-Up
90 ticks (1.5 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
12

Creation

Crafted At
Machining table
Required Research
Machining
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 20 + Chemfuel 80
Technical
weaponTags
GrenadeDestructive, EmpireGrenadeDestructive


Frag grenades are short ranged, thrown weapons that have a forced miss radius but deal explosive damage in a small radius around their target.

Note that frag grenades, once equipped, can be thrown infinitely; they are not consumed by use.

Acquisition

Frag grenades can be crafted at a machining table for Steel 20 Steel, Chemfuel 80 Chemfuels and 12,000 ticks (3.33 mins) of work. They are also a common drop from raiders.

Summary

Frag grenade range and AoE

Frag grenades have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 Bomb damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to walls. Each set of frag grenades can be thrown infinitely; they are not consumed by use.

They are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.

Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. This forced miss radius means that Shooting skill and shooting accuracy of the grenadier is irrelevant. The grenades will not get any more or less accurate based on the skills or health of the thrower. Aiming time effects do still apply however.

When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.

When damaged with Flame damage[How much?], they may explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself.

Analysis

The main benefits of frag grenades are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative for those with low skill or health issues that diminish accuracy as it hits nine tiles at once, reducing target "miss" chances. Frag grenades strictly benefit from the trigger-happy trait, as the Aiming Time bonus applies while the accuracy penalty does not, resulting in a signficantly higher DPS. Similarly, the careful shooter trait is strictly detrimental, reducing DPS with no benefit in return.

Usage without oversight is prone to vulnerable positioning, inefficiency against moving target, and unwanted collateral damage.

Hostiles equipped with frag grenades are very dangerous, especially against your Mini-turrets and drafted (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritize the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.

Melee Blocking

Frag grenades are especially useful when paired with the melee blocking tactic. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to many enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic.

Firefighting

Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.

Disposal

Frag grenades can also be used to clear dumping zones, though if you are clearing corpses it's better to light them on fire instead.

Version History

  • Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon