Difference between revisions of "Frag grenades"

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<onlyinclude>
+
{{Rewrite|reason= Format Standardization}}{{infobox main|weapon|
{{infobox main|weapon|
+
| name = Frag grenades
|name = Frag grenades
+
| image = FragGrenades.png|Frag grenades
|image = FragGrenades.png|Frag grenades
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| description = Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.
|description = Old-school fragmentation grenades.
+
| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| class = Industrial
|class = Modern
+
| damage = 50
|damage = 40
+
| damage type = Bomb
|range = 12
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| range = 12.9
|accuracy = -
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| accuracy = -
|warmup = 108
+
| warmup = 90
|cooldown = 160
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| cooldown = 160
|burst = 1
+
| burst = 1
|mode = Single Thrown
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| mode = Single Thrown
|velocity = 12
+
| velocity = 12
|missRadius = 1.0
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| missRadius = 1.9
|blastRadius = 1.9
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| blastRadius = 1.9
|sell = {{icon|silver|300}}
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| production facility 1 = Machining table
|DPS = DPS
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| research = Machining
}}</onlyinclude>
+
| resource 1 = Steel
 +
| resource 1 amount = 20
 +
| resource 2 = Chemfuel
 +
| resource 2 amount = 80
 +
| marketvalue = 265
 +
| DPS = DPS
 +
| work to make = 12000
 +
| mass base = 1.0
 +
| weaponTags = GrenadeDestructive
 +
}}
 +
== Acquisition ==
 +
Frag grenades can be crafted at a [[machining table]] for {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. They are also a common drop from raiders.
  
 
== Description ==
 
== Description ==
 +
'''Frag grenades''' have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to [[walls]]. Their main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative for those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.
  
'''Frag grenades''' have a very short range, a moderate aiming time, and a delay before exploding in a 3x3 area. Very dangerous to use, hard to hit with against moving targets, very expensive, and prone to extensive collateral damage, they aren't the best choice all around for colony defense; at least, not in the early stages of the game. When the raiders and packs of wild animals start getting really thick, though -- and it will happen -- these nifty handheld explosives may be just the saving grace you need to even the odds.
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Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.
  
 +
Hostiles equipped with frag grenades are very dangerous, especially against your [[Mini-turret]]s and [[drafting|drafted]] (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritize the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.
  
When a character throws a grenade, it will generally land within 1 to 2 tiles of the point the colonist was aiming at, and explode about 1 second after that. Any item or creature within a 3x3 box centered on the explosion will suffer 40 damage, while structures and terrain features will suffer 160 damage -- a rather hefty amount, especially if multiple targets are caught in the blast radius. Since this is an explosion, rather than a bullet, whoever is throwing the grenade can't actually 'miss' their target; even if it lands 1 tile away, it can still deal plenty of damage. This makes [[raiders]] armed with frag grenades (a disturbingly common sight in the mid- to late-game) a massive threat to [[Improvised turret|auto-turrets]] and [[soldier]]s in cover, quickly destroying the former while flushing out or outright killing the latter.
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== Usage ==
 +
Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.
  
 +
Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
  
Due to their quick-throwing nature, 3x3 blast radius, and their high damage, frag grenades could be the saving grace against outlanders and tribes (and indeed pirates and mechanoids) when on Intense or Extreme difficulty, as the former two raids get much larger (especially tribes) as colony wealth grows. If a colonist has a damaged (or missing) eye, it's more than ideal to equip then with frag grenades, as they they're not affected by shooter accuracy.
+
Frag grenades strictly benefit from the Trigger Happy [[trait]], as the [[Aiming Time]] bonus applies while the accuracy penalty does not. Similarly, the Careful Shooter trait is strictly detrimental.  
 +
The [[Skills#Shooting|Shooting]] skill of the grenadier is largely irrelevant, making frag grenades a good option for utilizing low skill pawns.  
  
== Usage ==
+
=== Melee Blocking ===
The frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls, must have a direct sight to aimed spot and a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the primary weapon ''and'' the grenades at the same time but one only.
+
Frag grenades are especially useful in the [[defense tactics#Melee blocking|melee blocking tactic]]. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic.
  
[[File:Frag grenade range.png|900px]]
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[[File:Frag grenade range.png|400px|thumb|left|Frag grenade range and AoE]]
 +
{{clear}}
  
 
== Other uses ==
 
== Other uses ==
 +
=== Firefighting===
  
=== Extinguish Fires ===
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Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.
A grenade blast instantly extinguishes any [[fire]] in it's blast radius. If you're having trouble with a fire, equip a colonist with frag grenades, then order him to throw the grenades at the fire. One grenade each can put out a 3x3 area. However, the resulting collateral damage means it's safer to use [[firefoam popper]]s.
 
 
 
  
Beware of using grenades near important buildings because they can do up to 160 damage on each square, which means it has a potential of delivering (160&times;9) 1440 damage.
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=== Disposal ===
 +
Frag grenades can also be used to clear [[dumping zone]]s, though if you are clearing corpses it's better to light them on fire instead.
  
 +
== Version History ==
 +
*Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon
  
=== Item destruction ===
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<gallery>
Grenades can also be used to clear a [[dumping zone]] for free by having a soldier throw the grenades at the dumping zone. Any items or debris within will be quickly destroyed. Be sure that any items you actually want to keep are not in the blast radius, though!
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Equipment Grenades.png|Original Grenade sprite
 
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</gallery>
{{clear}}
 
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 06:10, 29 August 2021

Frag grenades

Frag grenades

Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
265 Silver
Mass
1.0 kg

Ranged Combat

Mode
Single Thrown
Damage
50 dmg (Bomb)
Warm-Up
90 ticks (1.5 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
12

Creation

Crafted At
Machining table
Required Research
Machining
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 20 + Chemfuel 80
Technical
weaponTags
GrenadeDestructive


Acquisition

Frag grenades can be crafted at a machining table for Steel 20 Steel, Chemfuel 80 Chemfuels and 12,000 ticks (3.33 mins) of work. They are also a common drop from raiders.

Description

Frag grenades have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to walls. Their main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative for those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.

Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.

Hostiles equipped with frag grenades are very dangerous, especially against your Mini-turrets and drafted (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritize the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.

Usage

Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.

Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.

Frag grenades strictly benefit from the Trigger Happy trait, as the Aiming Time bonus applies while the accuracy penalty does not. Similarly, the Careful Shooter trait is strictly detrimental. The Shooting skill of the grenadier is largely irrelevant, making frag grenades a good option for utilizing low skill pawns.

Melee Blocking

Frag grenades are especially useful in the melee blocking tactic. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic.

Frag grenade range and AoE

Other uses

Firefighting

Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.

Disposal

Frag grenades can also be used to clear dumping zones, though if you are clearing corpses it's better to light them on fire instead.

Version History

  • Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon