Difference between revisions of "Frag grenades"

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m (warmup: 108 → 90; range: 12 → 12.9; damage type: blunt → Bomb)
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|class = Industrial
 
|class = Industrial
 
|damage = 50
 
|damage = 50
|damage type = blunt
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|damage type = Bomb
|range = 12
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|range = 12.9
 
|accuracy = -
 
|accuracy = -
|warmup = 108
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|warmup = 90
 
|cooldown = 160
 
|cooldown = 160
 
|burst = 1
 
|burst = 1
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|blastRadius = 1.9
 
|blastRadius = 1.9
 
|resources to make = {{icon|steel|20}} + {{icon|chemfuel|80}}
 
|resources to make = {{icon|steel|20}} + {{icon|chemfuel|80}}
|marketvalue = 300
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|marketvalue = 265
 
|DPS = DPS
 
|DPS = DPS
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Obtaining ==
 
== Obtaining ==
  
They can be crafted at a [[machining table]] for {{icon|steel|25}} + {{icon|chemfuel|80}}. They are also a common drop from raiders.
+
They can be crafted at a [[machining table]] for {{icon|steel|25}} + {{icon|chemfuel|80}} and {{Ticks|12000}} of work. They are also a common drop from raiders.
  
 
== Other uses ==
 
== Other uses ==

Revision as of 16:36, 24 October 2020

Frag grenades

Frag grenades

Old-school fragmentation grenades.

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
265 Silver

Ranged Combat

Mode
Single Thrown
Damage
50 dmg (Bomb)
Warm-Up
90 ticks (1.5 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
12

Creation


Description

Frag grenades have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 40 damage to items and creatures, 160 damage to structures and terrain features. It's main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative to those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.


Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.


Hostiles equipped with frag grenades are very dangerous, specially against your Improvised turrets and drafted (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care, but of course will retreat under fire. Players should pay attention to the "throwing" sound and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritise the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat.

Usage

Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.

Frag grenade range.png

Obtaining

They can be crafted at a machining table for Steel 25 + Chemfuel 80 and 12,000 ticks (3.33 mins) of work. They are also a common drop from raiders.

Other uses

Firefighting

Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.

Disposal

Frag grenades can also be used to clear dumping zones, though if you are clearing corpses it's better to light them on fire instead.

Version History

  • Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon