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General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
 
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
  
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.
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For humans, the flu immunizes slightly faster than it develops, assuming the patient is rested in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. The base rate is still slightly faster than the base immunity gain rate; if left completely ignored, then the pawn may die from it. While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as those over 50 or with a damaged [[kidney]]).
  
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).
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If left untreated, the flu can kill ''vulnerable'' people in 4.01 days from discovery. Good treatment will slow the disease up to the point where it takes 5.83 days to kill.  
  
 
== Stages ==
 
== Stages ==
====Minor====
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====Minor - Severity: 0 - 0.665====
 
*-5% Consciousness
 
*-5% Consciousness
 
*-5% Manipulation
 
*-5% Manipulation
 
*-10% Breathing
 
*-10% Breathing
  
====Major====
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====Major - Severity: 0.666 - 0.832====
 
*Vomiting every 1.5 days (36 hours) on average
 
*Vomiting every 1.5 days (36 hours) on average
 
*-10% Consciousness
 
*-10% Consciousness
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*-15% Breathing
 
*-15% Breathing
  
====Extreme====
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====Extreme - Severity: 0.833 - 0.999====
 
*+5% Pain
 
*+5% Pain
 
*Vomiting every 0.75 days (18 hours) on average
 
*Vomiting every 0.75 days (18 hours) on average
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*-20% Manipulation
 
*-20% Manipulation
 
*-20% Breathing
 
*-20% Breathing
*[[Death]] at 1 Severity
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====Extreme - Severity: 1====
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*[[Death]]
  
 
==Progression==
 
==Progression==
===Stages===
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====Humans====
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 
*Minor - Severity: 0 - 0.665
 
*Major - Severity: 0.666 - 0.832
 
*Extreme - Severity: 0.833 - 0.999
 
*Death - Severity: 1
 
 
 
===Humans===
 
 
*When not immune, severity increases by 0.2488 per day.
 
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*When immune, severity decreases by 0.4947 per day.
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**This mean the severity will increase at 0.1715 per day at 100% treatment.
 
**This mean the severity will increase at 0.1715 per day at 100% treatment.
  
=== Animals ===
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==== Animals ====
Animals can face the same disease, but their immunity increases faster, and treatment is more effective.  
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Animals can face the same disease, but immunity increases faster, and its progression is slower.  
 
*When not immune, severity increases by 0.2488 per day.
 
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*Immunity increases by 0.2614 per day when sick.
 
*Immunity increases by 0.2614 per day when sick.
 
*Treatment slows progression by a maximum of 0.1105 per day.
 
*Treatment slows progression by a maximum of 0.1105 per day.
**This mean the severity will increase at 0.1383 per day at 100% treatment.
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**This mean the severity will increase at 0.1383 per day at this rate.
  
 
== Treatment ==
 
== Treatment ==
 
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
 
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
  
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.
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A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker. An Immunity Gain Speed of 88.5% or more is required to survive without treatment by resting in a bed.
  
 
=== Vulnerable ===
 
=== Vulnerable ===

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