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Cleanliness improves success rates in hospitals as they help prevent the possibility of infection. It also affects [[research speed]] and the chance for food to cause [[food poisoning]].
 
Cleanliness improves success rates in hospitals as they help prevent the possibility of infection. It also affects [[research speed]] and the chance for food to cause [[food poisoning]].
  
=== Cleaning time ===
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=== Cleaning Time ===
{{See also|Filth}}
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Different floors take different amounts of time to clean ranging from 60% to 200%. While most metal floors are cleaned at 60% of the usual time, floors made out of stone blocks and the other metal floors take 80% of the time. All types of carpet have the longest cleaning time at 200% with the remaining floors at 100%.
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Different floors take different amounts of time to clean ranging from 60% to 200%. Most stone tile floors have a cleaning time of 80%. Carpet and fine carpets have the longest cleaning time at 200% with the fastest being steel, gold, silver, and sterile tiles at 60%.
  
 
=== Flammability ===
 
=== Flammability ===
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Non-flammable flooring helps prevent fire advance to its tile.
 
Non-flammable flooring helps prevent fire advance to its tile.
  
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Flooring can even help with security in certain biomes.  While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.
 
Flooring can even help with security in certain biomes.  While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.
  
=== Removing floors ===
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=== Removing Floors ===
 
Floors can be removed with the '''Remove floor''' order, which is found under the Architect/Floors tab. After floors are removed, the tile will retain its old terrain type.
 
Floors can be removed with the '''Remove floor''' order, which is found under the Architect/Floors tab. After floors are removed, the tile will retain its old terrain type.
  
Most floors return, on average, half of the resources spent at construction when removed. This can be a useful source of materials when raiding settlements or temporary camps, or simply a way to recycle unneeded floors in your own colony. Notable exceptions include [[flagstone]], [[burned floors]] and smoothed floors.
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Most floors return, on average, half of the resources spent at construction when removed. This can be a useful source of materials when raiding settlements or temporary camps, or simply a way to recycle unneeded floors in your own colony. Notable exceptions include [[flagstone]], burned floors, and smoothed floors.
  
== Comparison table ==
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== Comparison table ==  
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{{recode|section=1|reason=Cleaning time multiplier - may need to be added to infobox main and made into a page property}}
 
{{For|naturally generated surfaces|Terrain}}
 
{{For|naturally generated surfaces|Terrain}}
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Name !! Variants !! [[Fine floor|Fine]] !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Cleaning Time Multiplier  !! data-sort-type="number" | Filth Multiplier !! data-sort-type="number" | Wealth
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! Name !! Variants !! [[Fine floor|Fine]] !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
 
|-
 
|-
 
{{Floor Table Row|?Name=Bridge}}
 
{{Floor Table Row|?Name=Bridge}}
 
|-
 
|-
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! style="text-align:left" | [[Burned floor]]
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| Carpet, Fine carpet{{RoyaltyIcon}}, Straw matting, Wood || {{Cross}} || – || – || -6 || 93% || 0% || 0 || 0
 
{{#ask: [[Type::Floor]] [[Name::!Rough stone]] [[Name::!Rough-hewn stone]]
 
{{#ask: [[Type::Floor]] [[Name::!Rough stone]] [[Name::!Rough-hewn stone]]
 
  | named args = yes
 
  | named args = yes

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