Editing Floors

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This is done in two ways. First, it covers up the existing [[terrain]] which almost always has a cleanliness penalty, and prevents that penalty from applying to the room. Second some floor types have a cleanliness bonus which further improves the cleanliness.  
 
This is done in two ways. First, it covers up the existing [[terrain]] which almost always has a cleanliness penalty, and prevents that penalty from applying to the room. Second some floor types have a cleanliness bonus which further improves the cleanliness.  
  
Flooring rooms and areas surrounding rooms where cleanliness is important prevents [[filth]] being tracked from the terrain there into the clean room as will happen for the first ?? tiles after transitioning from dirt to flooring.{{Check Tag|Detail Needed|How many tiles? Also add to Filth page}} Non-[[straw matting]] floors will not prevent the creation of filth from other sources however, such as that created by animals, but may ameliorate the loss through their other increases to cleanliness.
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Flooring rooms and areas surrounding rooms where cleanliness is important prevents [[filth]] being tracked from the terrain there into the clean room as will happen for the first ?? tiles after transitioning from dirt to flooring.{{Check Tag|Detail Needed|How many tiles? Also add to Filth page}}
  
Cleanliness improves success rates in hospitals as they help prevent the possibility of infection. It also affects [[research speed]] and the chance for food to cause [[food poisoning]].
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Cleanliness improves the bring better success rates in hospitalized quarters as they help prevent the possibility of infection.
  
 
=== Cleaning time ===
 
=== Cleaning time ===

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