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{{Infobox main|drug
 
{{Infobox main|drug
 
| name = Flake
 
| name = Flake
| image = Flake_c.png
+
| image = Flake.png|Flake
 
| description = A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.
 
| description = A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| flammability = 1
 
| flammability = 1
 
| rotatable = false
 
| rotatable = false
| path cost = 14
+
| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| joy offset = 0.7
 
| joy offset = 0.7
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| research = Psychite refining
 
| research = Psychite refining
 
| work to make = 250
 
| work to make = 250
| work speed stat = Drug Synthesis Speed
+
| skill 1 = Intellectual
 
| resource 1 = Psychoid leaves
 
| resource 1 = Psychoid leaves
 
| resource 1 amount = 4
 
| resource 1 amount = 4
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Flake
 
| defName = Flake
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| rest fall factor = 0.33
 
| rest fall factor = 0.33
 
| rest offset = 0.2
 
| rest offset = 0.2
| mood offset = 35
+
| mood offset = 35}}
}}
+
{{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than yayo, but comes with additional maluses.}}
{{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.}}
 
  
== Acquisition ==
+
== Aquisition ==
 
Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
 
Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
  
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* Instantaneously and one time upon using the drug.
 
* Instantaneously and one time upon using the drug.
 
* While high on the drug.
 
* While high on the drug.
* While having a built-up tolerance to the drug.
 
 
* While addicted to the drug.
 
* While addicted to the drug.
 
* While withdrawing from the drug.
 
* While withdrawing from the drug.
 
'''Note that psychite tolerance, addiction and withdrawal are shared by [[psychite tea]], flake and [[yayo]].'''
 
  
 
=== Upon smoking ===
 
=== Upon smoking ===
A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{Ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
+
A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
  
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
+
* '''+{{%|{{#vardefineecho:highSeverity|0.75}}}}''' Psychite high severity ''(see "Psychite high" below)''
** {{+|30%}} [[Chemical need]]
 
 
* {{+|20%}} [[Rest]]
 
* {{+|20%}} [[Rest]]
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.015}}}}}} Chance for a [[Overdose#Major|major overdose]]
+
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
+
* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.015}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Flake high severity, depending on psychite tolerance ''(see "Flake high" below)''
+
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity (same across all [[hard drugs]])
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}}}}}} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)''
+
* If the pawn has an addiction already:
* {{Bad|{{%|{{P|Addictiveness}}}}}} Psychite [[addiction]] chance ''(see "Psychite addiction" below)''
 
* If the pawn has a psychite addiction already:
 
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)''
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)''
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.3}}}}}} Addiction progress ''(see "Withdrawal" below)''
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** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.3}}}}}} Addiction severity ''(see "Withdrawal" below)''
  
 
=== Flake high ===
 
=== Flake high ===
 
{{Quote|"Active flake in the bloodstream. Generates an intense euphoric, debilitating high."|High on flake description}}
 
{{Quote|"Active flake in the bloodstream. Generates an intense euphoric, debilitating high."|High on flake description}}
 +
* {{+|35}} [[Mood]] (''"So good, so good."'')
 +
* <span style="color:forestgreen>'''×50%'''</span> [[Pain]]
 +
* <span style="color:forestgreen>'''×33%'''</span> Tiredness (rest fall factor)
  
Each flake increases the flake high severity by the following formula:
+
=== Tolerance ===
 +
{{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}}
 +
If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.
  
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
+
=== Addiction ===
 +
{{Quote|"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}}
 +
Developing an addiction means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming flake satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume yayo at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}}&nbsp;days to prevent withdrawal symptoms.
  
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|3}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}. The maximum severity of a flake high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}}&nbsp;flake. Regardless of the flake high severity, the effects are always the same. Only their duration changes accordingly:
+
=== Withdrawal ===
 +
{{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}}
 +
As soon as the psychite need reaches 0%, the pawn will develop a psychite  withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0666}}}} per day from the initial 50%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}}&nbsp;days to overcome the addiction. Consuming flake during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''.  During the withdrawal the pawn suffers from the following symptoms:
 +
* {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'')
 +
* {{--|20%}} [[Consciousness]]
 +
* {{--|20%}} [[Moving]]
 +
* {{--|20%}} [[Manipulation]]
 +
* {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner)
 +
* <span style="color:firebrick>'''Mental break'''</span> chances:
 +
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1}}&nbsp;hard drug binges during each withdrawal.
 +
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1}}&nbsp;psychotic wanderings during each withdrawal.
  
* {{+|35}} [[Mood]] (''"So good, so good."'')
 
* {{Good|×50%}} [[Pain]]
 
* {{Good|×33%}} [[Sleep Fall Rate]]
 
 
Without any tolerance, a dose of flake will last for 6 hours.
 
 
{{:Psychite}}
 
  
 
== Analysis ==
 
== Analysis ==
Flake is one of three drugs that can be produced from psychoid leaves, the others being [[psychite tea]] and [[yayo]]. [[Go-juice]] is a derivative of yayo. In general, flake is better for selling, not using.
+
{{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Yayo]]}}
 +
Flake is one of three drugs that can be produced from psychoid leaves, the others being [[psychite tea]] and [[yayo]]. [[Go-juice]] is a derivative of yayo.
  
=== Drug ===
+
===Drug===
As a mood control drug, flake is generally inferior to yayo. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give {{+|35}} mood and '''x50%''' pain, but yayo also gives {{+|15%}} [[Moving]]. Flake's only real advantages as a taken drug are 1.) the increased chemical recreation per leaf, and 2.) flake's smaller discrete doses. Yayo is worth two flake and each high lasts twice as long, but it has to be taken all at once. You can "split up" flake for 2 separate mood emergencies.
 
 
 
Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than both flake and yayo. '''Adults''' can safely drink tea once every 2 days without getting addicted. This makes tea far more useful for regular use. However, all 3 psychite drugs contribute towards the same tolerance, so tea's safe usage interval does not apply if combined with either of the other two. Yayo is more appropriate for mood emergencies. In absolute emergencies, you can take yayo, flake, and psychite tea simultaneously for a {{+|82}} mood buff.
 
 
 
For the [[Genes#Drugs|Psychite dependency]] gene,{{BiotechIcon}} flake is often superior to the other psychite drugs. As dependency eliminates regular addiction and overdose, the regular safety advantages of yayo/psychite tea are negated. Flake is cheaper than yayo and satisfies the dependency for the same amount of time. Flake costs the same as psychite tea, but flake has a much greater mood increase, and restores more Rest. But if psychoid cost isn't an issue, then yayo is likely preferred due to the increase in Moving.
 
 
 
=== Drug comparison table ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Drug !! Mood Buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
 
|-
 
|-
| Flake        || +35 ||    - || x50% || x33% ||    - ||    - ||    -
+
! Drug !! Mood Buff !! Moving !! Pain !! Tiredness !! Counsciousnes !! Sight !! Global working speed
 
|-
 
|-
| Yayo        || +35 || +15% || x50% || x33% ||   - ||   - ||   -
+
| Flake ||   +35   ||   -  ||   x50%   ||   x33%   ||   -   ||   -   ||   -  
 
|-
 
|-
| Psychite tea || +12 ||   - || x90% || x80% ||   - ||   - ||   -
+
| Yayo ||   +35  ||   +15%  ||   x50%   ||   x33%   ||   -   ||   -   ||   -  
 
|-
 
|-
| Go-juice     || +5 || +50% || x10% ||   - || +20% || +35% ||   -
+
| Go-juice ||   +5   ||   +50%   ||   x10%   ||   -   ||   +20%   ||   +35%   ||   -  
 
|-
 
|-
| Wake-up     ||  - || +10% ||   - || x80% || +10% ||   - || +50%
+
| Wake-up   ||  -   ||   +10%   ||   -   ||   x80%   ||   +10%   ||   -   ||   +50%  
 
|}
 
|}
 +
For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Flake, it still contributes to tolerance to Psychite tea.
  
=== Trade ===
+
===Trade===
On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. Flake gives 33% more silver per leaf for only 7% more work, making it always superior if you are able to use all your psychoid leaves.
+
On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place.  
 
 
If the work required to create drugs is a bottleneck, then flake still remains more efficient when you sell the remaining leaves raw. For example, a pawn requires {{Ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{Icon Small|silver||2100}}. With the same amount of work, a pawn could use 560 leaves to craft 140 flake worth {{Icon Small|silver||1960}}. The remaining 240 psychoid leaves are worth {{Icon Small|silver||456}}, for a total of {{Icon Small|silver||2416}}. However, psychoid leaves will eventually rot away without refrigeration, and fewer traders accept raw leaves. Therefore, if long term refrigeration is an issue, then yayo may be necessary.
 
  
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake, worth over 20,000 silver.  
+
If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires {{ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{icon Small|silver||2100}}. With the same amount of work, a pawn could craft 140 flake worth {{icon Small|silver||1960}} and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth {{icon Small|silver||456}} for a total of {{icon Small|silver||2416}}. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary.
 +
If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces more value per leaf at the cost of more work.
  
* [[Psychite tea]] is economically inferior to both yayo and flake; its primary advantage instead lies in its use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and only the [[Research#Psychoid brewing|Psychoid Brewing]] research however, and thus may be a more accessible in the early game.
+
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options mean this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
* Compared to [[smokeleaf joint]]s, flake takes less work to harvest, flake takes much less work to synthesize, and flake is worth more per unit. Smokeleaf's major advantage is that [[smokeleaf plant]]s grow faster than psychoid. If colonist work time doesn't matter, then smokeleaf can be worthwhile. Also, creating joints requires Cooking rather than Intellectual.
 
* Compared to [[beer]], flake is more efficient for overall value / work. Flake takes much less grower work, and it's worth more per unit. Like smokeleaf, hop plants grow faster than psychoid, and use Cooking rather than Intellectual.
 
  
== Gallery ==
+
[[Psychite tea]] is economically inferior to both; its primary advantage instead lies in its use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and only the [[Research#Psychoid brewing|Psychoid Brewing]] research however, and thus may be a more accessible in the early game.
<gallery>
 
Flake_a.png|Single item
 
Flake_b.png|Partial Stack
 
Flake_c.png|Full Stack
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4%  
 
* [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4%  
  
<gallery>
+
{{nav/drugs}}
Flake old.png|Old texture
 
</gallery>
 
  
{{Nav/drugs}}
 
 
[[Category:Drug]] [[Category:Hard Drug]]
 
[[Category:Drug]] [[Category:Hard Drug]]

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