Difference between revisions of "Firefoam popper"

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<onlyinclude>
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{{rewrite|reason=Format standardisation}}{{infobox main|misc|
{{infobox main|misc|
 
 
|name = Firefoam popper
 
|name = Firefoam popper
|description = When touched by fire or triggered by hand, this pops and sprays a fire-extinguishing foam in a circular field around itself.
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|image = Firefoam popper.png|Firefoam popper
|type = Misc{{!}}Miscellaneous
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|description = When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.
|type2 =
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|type = Building
|placeable = y
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|type2 = Misc
|size = 1||1
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|placeable = true
 +
|path cost = 30
 +
|passability = pass through only
 +
|cover = 0.3
 +
|minifiable = true
 +
|size = 1 ˣ 1
 +
|mass base = 10
 +
|flammability = 1
 
|hp = 50
 
|hp = 50
|path cost = 75
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|sell price multiplier = 0.7
 
|beauty = -8
 
|beauty = -8
|buy = {{icon|metal|75}} {{icon|component|1}}
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|terrain affordance = light
|sell = {{icon|metal|56}} {{icon|component|1}}
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|research = firefoam
|mass = 10
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|thingCategories = BuildingsMisc
}}</onlyinclude>
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|skill 1 = Construction
 +
|skill 1 level = 5
 +
|work to make = 1500
 +
|resource 1 = Steel
 +
|resource 1 amount = 75
 +
|resource 2 = Component
 +
|resource 2 amount = 1
 +
|destroyyield = nothing
 +
}}
 +
The '''firefoam popper''' is a one-time use device that extinguishes fire within a 10 tile radius. It can be triggered by [[fire]] coming within a 3 tile radius or it can be activated manually by selecting a colonist, then right click it and tell them to trigger it (similar to the [[Power switch]]). Once activated, it will spark for about two seconds before it bursts into a spray of [[Firefoam]]. It is capable of extinguishing walls on fire, though the walls will block the foam from reaching any further. Pawns on fire will also be extinguished. The explosion does not damage structures or colonists.
  
{{info|The '''firefoam popper''' is a device that will extinguish all [[fire|flames]] in its radius when it pops.}}
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== Acquisition ==
===Activation===
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Firefoam poppers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
A firefoam popper is triggered in one of two ways:
 
* It is triggered automatically when it catches fire.
 
* It can be triggered manually by a colonist directed to it via the mouse right-click.  
 
  
Once activated, it will spark for about two seconds before it bursts into a spray of foam extinguishing all flames in a 19 x 19 area. Pawns on fire will also be extinguished. The explosion does not damage structures or colonists. The firefoam popper destroys itself when it pops, making it a one-time use device.  
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== Firefoam ==
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The residual firefoam prevents fire. This provides very effective protection against [[inferno cannon]]s and any other type of incendiary weapon. To intentionally leave firefoam in place, remove the [[home area]] to prevent colonists from [[Menus#Clean|cleaning]] it up. The area would also need to be roofed because rain and snow quickly wash away firefoam, in about two game hours. Although firefoam fireproofs an area, it makes for an ugly environment. Firefoam indoors has [[beauty]] of -25; outdoors it has beauty of -7.
  
===Firefoam===
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== Usage ==
The residual firefoam prevents fire. This provides very effective protection against [[inferno cannon]]s and any other type of incendiary. To intentionally leave firefoam in place, remove the [[home area]] to prevent colonists from [[Menus#Clean|cleaning]] it up. The area would also need to be roofed because rain and snow quickly wash away firefoam, in about two game hours.
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The Firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning.
<p>Although firefoam fireproofs an area, it makes for an ugly environment. Firefoam indoors has [[beauty]] of -25; outdoors it has beauty of -7.</p>
 
<p>Pawns passing through firefoam move about 25% slower.</p>
 
  
 +
Firefoam poppers can be re-installed, so you can keep a large number of uninstalled units stored, then, when needed, simply install one near a fire. This can help extinguish large areas of fire efficiently, but it is a rather expensive method.
  
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== Version history ==
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* [[Version/0.13.1135|0.13.1135]] - Added.
 +
* 1.0 - Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
 +
* ? - no longer fully depletes all [[shield belt]]s
 +
 +
<gallery>
 +
Firefoam popper radius.png|Effective area of a firefoam popper.
 +
</gallery>
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 00:31, 20 April 2022

Firefoam popper

Firefoam popper

When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.

Base Stats

Type
BuildingMisc
Market Value
180 Silver [Note]
Mass
10 kg
Beauty
-8
HP
50
Flammability
100%
Path Cost
30

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light

Creation

Required Research
Firefoam
Skill Required
Construction 5
Work To Make
1,500 ticks (25 secs)
Resources to make
Steel 75 + Component 1
Deconstruct yield
Steel 37 - 38 + Component 0 - 1
Destroy yield
nothing
Technical
thingCategories
BuildingsMisc


The firefoam popper is a one-time use device that extinguishes fire within a 10 tile radius. It can be triggered by fire coming within a 3 tile radius or it can be activated manually by selecting a colonist, then right click it and tell them to trigger it (similar to the Power switch). Once activated, it will spark for about two seconds before it bursts into a spray of Firefoam. It is capable of extinguishing walls on fire, though the walls will block the foam from reaching any further. Pawns on fire will also be extinguished. The explosion does not damage structures or colonists.

Acquisition

Firefoam poppers can be constructed once the Firefoam research project has been completed. They require Steel 75 Steel, Component 1 Component, 1,500 ticks (25 secs) of work, and a Construction skill of 5.

Firefoam

The residual firefoam prevents fire. This provides very effective protection against inferno cannons and any other type of incendiary weapon. To intentionally leave firefoam in place, remove the home area to prevent colonists from cleaning it up. The area would also need to be roofed because rain and snow quickly wash away firefoam, in about two game hours. Although firefoam fireproofs an area, it makes for an ugly environment. Firefoam indoors has beauty of -25; outdoors it has beauty of -7.

Usage

The Firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning.

Firefoam poppers can be re-installed, so you can keep a large number of uninstalled units stored, then, when needed, simply install one near a fire. This can help extinguish large areas of fire efficiently, but it is a rather expensive method.

Version history

  • 0.13.1135 - Added.
  • 1.0 - Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
  • ? - no longer fully depletes all shield belts