Difference between revisions of "Fine stone tile"

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There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.  
 
There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.  
 
===Fine Flooring===
 
===Fine Flooring===
 +
{{see also|Fine floor}}
 
Fine stone tile require more work to construct than [[fine carpets]], both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
 
Fine stone tile require more work to construct than [[fine carpets]], both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
  

Revision as of 12:11, 25 August 2021

Fine stone tile

Fine stone tile

Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.

Base Stats

Type
Floor
Market Value
36 Silver
Beauty
3
Flammability
0%

Building

Size
1 × 1
Placeable
Yes
Move Speed Factor
100%

Creation

Skill Required
Construction 6
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Stony
Resources to make
Stuff 20

Fine stone tile are one of the floors that can be constructed, with a choice of Sandstone, Granite, Limestone, Slate or Marble. All fine stone tiles have the same stats, but differs in texture.

While extremely work and resource intensive, it has a very high beauty rating, and either it or fine carpet is requried to meet the room requirements for high-ranking nobility.

Acquisition

Constructing fine stone tiles of any type requires Stonecutting to be researched. Each tile requires Stone 20 stone and a construction skill of 6.

Analysis

There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.

Fine Flooring

Fine stone tile require more work to construct than fine carpets, both in their actual work to build and the work needed to get the required resources, and have beauty of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much wealth to the colony. Besides these considerations, they are largely interchangable.

In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.

Silver tiles are surprisingly competitive with fine stone tiles - with higher beauty, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Silver tiles are just over twice as expensive, but the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however. Thus, silver tile is a strong competitor to fine stone tiles for many colonies.

General Flooring

Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area beauty as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference. It is considerably more efficient and significantly less work to construct sculptures to improve room beauty in most circumstances.

There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.

Gallery

Fine tiles (from left to right: sandstone, granite, limestone, slate, marble).

Version History