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{{Royalty}}
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{{Royalty}}{{Rewrite|reason=Account for new cleaning time factor}}{{infobox main|structure|
{{Infobox main|structure
 
 
| name = Fine stone tile
 
| name = Fine stone tile
| image = Fine stone tile.png
 
 
| description = Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
 
| description = Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
<!-- Base Stats -->
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| image = Fine stone tile.png|Fine stone tile
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 36
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| type2 =  
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = 3
 
| beauty = 3
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 0.8
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 5000
 
| work to make = 5000
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| resource 1 = Stuff
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| resource 1 amount = 20
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| stuff tags = Stony
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| marketvalue = 36
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
| stuff tags = Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Fine stone tiles of any type can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Fine stone tiles of any type can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
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== Analysis ==
 
== Analysis ==
As a general use floor, fine stone floors are trivial to defend, quite beautiful, but work and resource intensive. This could make it useful for combat zones, where the high beauty keeps fighters happy, and non-flammability makes it safe from raids. However, [[sculpture]]s and another floor are usually much more efficient for beauty.
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There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.  
 
 
A granite [[large sculpture]] of normal [[quality]] provides {{+|100}} beauty and costs {{Icon Small|stuff}} 100 stone blocks; other stones are more beautiful. 5 fine stone tiles gives {{+|15}} beauty for the same cost. It takes {{Ticks|30000}} to create 1 sculpture, and {{Ticks|5*{{P|Work To Make}}}} to create just 5 stone tiles. Note that this is before skill: if you have great constructors, but lack a high skill Artist, then fine floor may be favorable. Sculptures also take a tile of space - for small rooms, fine tile may be preferred.
 
 
 
In addition, fine tiles are a good way to train Construction skill. Besides failure, there is no penalty for using low skill constructors, and the beauty can be useful.
 
  
 
=== Fine flooring ===
 
=== Fine flooring ===
{{See also|Fine floor}}
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{{see also|Fine floor}}
All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles.
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Fine stone tile requires more work to construct than [[fine carpet]], the [[stone block]]s require more work to create, and only have a [[beauty]] of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much [[wealth management|wealth]] to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A [[firefoam popper]] can negate fire concerns, but the [[firefoam]] itself can makes a room very dirty (and therefore not impressive).
  
Fine stone tile requires more work to construct than [[fine carpet]], the [[stone block]]s require more work to create, and only have a [[beauty]] of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much [[wealth management|wealth]] to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A [[firefoam popper]] can negate fire concerns, but the [[firefoam]] itself will make a room very dirty (and therefore not impressive) until cleaned up. Stone is better if a room sees a lot of foot traffic or [[filth]], and roughly equal to carpet otherwise.
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[[Silver tile]]s are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver tiles are just over twice as expensive, but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks.
  
[[Silver tile]]s are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, has a clean time factor of 60%, and is much faster to create. Silver tiles are just over twice as expensive in [[Market Value]], but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks.
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For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
  
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
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=== General flooring ===
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Compared to other floors, fine stone floor are trivial to defend, quite beautiful, but work and resource intensive. This could make it useful for combat zones, where the high beauty keeps fighters happy, and non-flammability. It is also a good way to train construction skill. Besides failure, there is no penalty for using low skill constructors, and the beauty can be useful.
  
[[Hex tile]]{{IdeologyIcon}} has the same stats as stone tile, but are of the Techist [[style]] and use {{Required Resources|Hex tile}} rather than 20 stone. When steel is plentiful, such as with a [[deep drill]] operation, you may prefer hex tiles over stone tile.
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However, [[sculpture]]s and another floor are usually much more efficient. A [[large sculpture]] of normal quality provides {{+|100}} beauty and costs {{icon small|stuff}} 100 stone blocks. 5 fine stone tiles gives {{+|15}} beauty and the same cost. It takes {{ticks|30000}} to create 1 sculpture, and {{ticks|5*{{P|Work To Make}}}} to create just 5 stone tiles, before skill. If you have great constructors, but lack a high skill Artist, then fine floor may be favorable.
  
 
== Gallery ==
 
== Gallery ==
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

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