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The following floors count as fine:
 
The following floors count as fine:
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Cleaning Time Factor !! data-sort-type="number" | Filth multiplier !! data-sort-type="number" | Wealth
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! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
 
{{#ask: [[Category:Fine floor]]
 
{{#ask: [[Category:Fine floor]]
 
  | named args = yes
 
  | named args = yes
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== Analysis ==
 
== Analysis ==
  
* [[Fine stone tile]]s cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of [[stone chunk]]s to cut without relying on [[deep drill]]s.
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*[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. They are also the least beautiful. Note that flat colonies might run out of [[stone chunk]]s to cut.
* [[Fine carpet]] is faster to create than stone, but [[fire|flammable]], and takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean.
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*[[Fine carpet]] is [[fire|flammable]], and also takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
* [[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
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*[[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
* [[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
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*[[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
  
Most floors introduced in [[Ideology]] are reskins of the above floors. The following are different:
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Most floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors. The following are different:
  
* [[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring [[stone blocks]] which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
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*[[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, and require the same work to place. Their only advantages are adding a style, which can increase the mood of nearby colonists, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
* [[Totemic boards]]{{IdeologyIcon}} are made of [[wood]]. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.
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*[[Totemic boards]]{{IdeologyIcon}} are made of [[wood]]. They increase wealth slightly more than hex tiles or spikecore plates, if only barely. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]]
 
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]]

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