Editing Fine floor

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
{{Stub|reason=Analysis. See existing pages for existing analysis work}}
+
{{Stub|reason=When all options have pages, comparison table and info should be added. See existing pages for existing analysis work}}
 
'''Fine floors''' are [[floor]]s that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for [[Noble]]s. They typically are beautiful, but work and resource expensive.
 
'''Fine floors''' are [[floor]]s that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for [[Noble]]s. They typically are beautiful, but work and resource expensive.
  
Line 6: Line 6:
 
The following floors count as fine:
 
The following floors count as fine:
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Cleaning Time Factor !! data-sort-type="number" | Filth multiplier !! data-sort-type="number" | Wealth
+
! Type !! Resources Per Tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
{{#ask: [[Category:Fine floor]]
+
|-
| named args = yes
+
! [[Fine carpet]]
  | ?Name = ?Name
+
| {{Required Resources|Fine carpet|simple=1}} || {{ticks|{{Q|Fine carpet|Work To Make|?}}}} || {{Q|Fine carpet|Beauty|?}} || |  {{#expr: 100 * {{Q|Fine carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Fine carpet|Flammability Base|0}} }}%|| {{Q|Fine carpet|Cleanliness|0}} || {{Q|Fine carpet|Market Value Base|?}}
| format = template
+
|-
| template = Floor Table Row
+
! [[Fine stone tile]]
  | sort = From DLC, Name
+
| {{Required Resources|Fine stone tile|simple=1}} || {{ticks|{{Q|Fine stone tile|Work To Make|?}}}} || {{Q|Fine stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base|0}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base|?}}
}}
+
|-
 +
! [[Gold tile]]
 +
| {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q|Gold tile|Work To Make|?}}}} || {{Q|Gold tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Gold tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base|0}} }}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base|?}}
 +
|-
 +
! [[Silver tile]]
 +
| {{Required Resources|Silver tile|simple=1}} || {{ticks|{{Q|Silver tile|Work To Make|?}}}} || {{Q|Silver tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Silver tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Silver tile|Flammability Base|0}} }}%|| {{Q|Silver tile|Cleanliness|0}} || {{Q|Silver tile|Market Value Base|?}}
 +
|-
 +
! [[Hex tile]]{{IdeologyIcon}}
 +
| {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q|Hex tile|Work To Make|?}}}} || {{Q|Hex tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Hex tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Hex tile|Flammability Base|0}} }}%|| {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base|?}}
 +
|-
 +
! [[Spikecore plates]]{{IdeologyIcon}}
 +
| {{Required Resources|Spikecore plates|simple=1}} || {{ticks|{{Q|Spikecore plates|Work To Make|?}}}} || {{Q|Spikecore plates|Beauty|?}} || |  {{#expr: 100 * {{Q|Spikecore plates|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Spikecore plates|Flammability Base|0}} }}%|| {{Q|Spikecore plates|Cleanliness|0}} || {{Q|Spikecore plates|Market Value Base|?}}
 +
|-
 +
! [[Totemic boards]]{{IdeologyIcon}}
 +
| {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make|?}}}} || {{Q|Totemic boards|Beauty|?}} || |  {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Totemic boards|Flammability Base|0}} }}%|| {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base|?}}
 +
|-
 +
! [[Morbid stone tile]]{{IdeologyIcon}}
 +
| {{Required Resources|Morbid stone tile|simple=1}} || {{ticks|{{Q|Morbid stone tile|Work To Make|?}}}} || {{Q|Morbid stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Morbid stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Morbid stone tile|Flammability Base|0}} }}%|| {{Q|Morbid stone tile|Cleanliness|0}} || {{Q|Morbid stone tile|Market Value Base|?}}
 +
|-
 +
! [[Spikecore stone tile]]{{IdeologyIcon}}
 +
| {{Required Resources|Spikecore stone tile|simple=1}} || {{ticks|{{Q|Spikecore stone tile|Work To Make|?}}}} || {{Q|Spikecore stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Spikecore stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Spikecore stone tile|Flammability Base|0}} }}%|| {{Q|Spikecore stone tile|Cleanliness|0}} || {{Q|Spikecore stone tile|Market Value Base|?}}
 +
|-
 +
! [[Totemic stone tile]]{{IdeologyIcon}}
 +
| {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make|?}}}} || {{Q|Totemic stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base|0}} }}%|| {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base|?}}
 +
|-
 +
! [[Morbid carpet]]{{IdeologyIcon}}
 +
| {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make|?}}}} || {{Q|Morbid carpet|Beauty|?}} || | {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Morbid carpet|Flammability Base|0}} }}%|| {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base|?}}
 +
|-
 +
! [[Hex carpet]]{{IdeologyIcon}}
 +
| {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q|Hex carpet|Work To Make|?}}}} || {{Q|Hex carpet|Beauty|?}} || |  {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Hex carpet|Flammability Base|0}} }}%|| {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base|?}}
 +
|-
 +
! [[Mindbend carpet]]{{IdeologyIcon}}
 +
| {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make|?}}}} || {{Q|Mindbend carpet|Beauty|?}} || | {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base|0}} }}%|| {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base|?}}
 
|}
 
|}
  
== Analysis ==
 
  
* [[Fine stone tile]]s cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of [[stone chunk]]s to cut without relying on [[deep drill]]s.
+
[[Category: Game mechanics]]
* [[Fine carpet]] is faster to create than stone, but [[fire|flammable]], and takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean.
 
* [[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
 
* [[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
 
 
 
Most floors introduced in [[Ideology]] are reskins of the above floors. The following are different:
 
 
 
* [[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring [[stone blocks]] which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
 
* [[Totemic boards]]{{IdeologyIcon}} are made of [[wood]]. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.
 
 
 
{{nav|floor|wide}}
 
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)