Fine carpet

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Fine carpet

Fine carpet

Fine carpet comes in 3 different colors, with a subtle diamond pattern woven into each. (This sample is white.)

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Flammability
32%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35
Deconstruct yield
Cloth 17 - 18

Fine Carpet is a type of flooring introduced in the Royalty DLC, to expand on the basic carpet of the core game. It has 100% walk speed and a higher beauty of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable.

Fine carpets require more work and more resources than regular carpets but provide additional beauty and meet the requirements for nobility Content added by the Royalty DLC.

There are currently three types of fine carpet, differing only in their color and description. They are:

Fine burgundy carpet / Fine indigo carpet / Fine white carpet
  • Fine burgundy carpet: Classic burgundy carpet for that classic rich look.

  • Fine indigo carpet: Soft and silky indigo carpet, for that extra sense of pomp.

  • Fine white carpet: Sublime white carpet, glimmering with subtle patterns.

  • Acquisition

    Fine carpet can be constructed once the Carpet making research project has been completed. Each tile requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work, and a Construction skill of 6.

    Analysis

    While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is required to meet the room requirements for high-ranking nobility.

    There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.

    Fine Flooring

    Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have beauty of 4 rather than 3. However, unlike fine stone tiles, they are flammable, and add more wealth to the colony. Besides these considerations, they serve the same purpose.

    In comparison to the other fine floors, namely gold and silver tile, there is more to consider. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay, and (usually) needed in fewer numbers. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.

    Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, slightly higher beauty (5 vs. 4), no flammability, a cleanliness bonus, the higher availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Additionally, the research required for silver tiles, Smithing, is likely to be unlocked anyway, as opposed to specific research for carpeting. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.

    General Flooring

    Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct sculptures to improve room beauty.

    • Footnote: The fine purple carpet is very nice when paired with gold tile to create that Imperial Roman feel in your noble's bedroom and throneroom.

    Version history