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{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}
 
 
{{Royalty}}
 
{{Royalty}}
{{Infobox main|structure
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'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable.
| name = Fine carpet
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| image = FineWhiteCarpet.jpg
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Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.
| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
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{{infobox main|structure|
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| name = Fine carpet (white)
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| description = Fine carpet comes in 3 different colors, with a subtle pattern woven into each
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| image = FineWhiteCarpet.jpg| Fine carpet
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| info =  
 
| type = Floor
 
| type = Floor
| marketvalue = 67
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| type2 =  
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| placeable = True
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = 4
 
| beauty = 4
 
| flammability = 0.32
 
| flammability = 0.32
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 2
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
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| marketvalue = 67
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's 2 beauty), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. Like the basic carpet, Fine carpet has a flammability of 32% and a cleaning time of 200%.
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There are currently three types of fine carpet, differing only in their color and description. They are:
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:: Fine burgundy carpet / Fine indigo carpet / Fine white carpet 
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: <gallery mode="packed-hover">
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File:BurgundyCarpet.jpg|Fine burgundy carpet: Classic burgundy carpet for that classic rich look.
  
When fine carpet burns it leaves [[burned carpet]] behind.
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File:IndigoCarpet.jpg|Fine indigo carpet: Soft and silky indigo carpet, for that extra sense of pomp.
  
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.  
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File:FineWhiteCarpet.jpg|Fine white  carpet: Sublime white carpet, glimmering with subtle patterns.
  
When constructing fine carpet, 63 unique shades can be selected by the player, which serve as a visual adjustment only.
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</gallery>
  
 
== Acquisition ==
 
== Acquisition ==
 
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Color is chosen at the time of construction with no additional cost.  Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Color is chosen at the time of construction with no additional cost.  Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
== Analysis ==
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==Analysis==
As a regular floor, fine carpets are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
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While extremely work and resource intensive, it has a very high [[beauty]] rating, and either it or [[fine stone tiles]] is required to meet the room requirements for high-ranking [[Titles|nobility]].
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There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.  
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===Fine Flooring===
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{{see also|Fine floor}}
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Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
  
=== Fine flooring ===
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In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
{{See also|Fine floor}}
 
All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles. The viability of fine carpet depends on how easy it is to grow [[cloth]].
 
  
Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, but is at twice the [[wealth]]. Cloth takes less work to grow than stone, assuming it is available. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, though they need to be replaced. This makes the tiles largely interchangeable for royal rooms outside of combat zones, and rooms that don't see a lot of foot traffic. If you've combined your dining / recreation / throne rooms together, then use stone tiles; they are easier to clean and more defensible against [[drop pod]] attacks.
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Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, higher beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable.  Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
  
[[Silver tile]]s are surprisingly competitive. They have the same beauty, and silver is only 6 {{Icon Small|silver}} more expensive. However, silver tile has a 0.2 cleanliness bonus, requires only 60% clean time (3.33x less than carpet), and is much faster to construct. Cotton itself depends on colony climate and Plants skill or [[traders]], while silver can be mined, [[deep drill]]ed or traded for - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.
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===General Flooring===
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Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
  
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
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* Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom.
  
== Version history ==
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==Version History==
 
* [[Royalty DLC]] release - added.
 
* [[Royalty DLC]] release - added.
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
 
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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