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#REDIRECT[[Fine carpet]]
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{{Royalty}}{{infobox main|structure|
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| name = Fine burgundy carpet
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| description = Classic burgundy carpet for that classic rich look.
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| image = BurgundyCarpet.jpg|Fine burgundy carpet
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| info =
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| type = Floor
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| type2 =
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| placeable = True
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| size = 1 ˣ 1
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| speed = 1
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| beauty = 4
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| flammability = 0.32
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| research = Carpet making
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| work to make = 4000
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| resource 1 = Cloth
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| resource 1 amount = 35
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| marketvalue = 67
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| skill 1 = Construction
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| skill 1 level = 6
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| page verified for version = 1.3.3101
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}}
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'''Fine burgundy carpet''' is one of the [[floors]] that can be constructed. It is identical to other [[fine carpets]], differing only in aesthetics. While extremely work and resource intensive, it has a very high [[beauty]] rating, and either it or [[fine stone tiles]] is requried to meet the room requirements for high-ranking [[Titles|nobility]].
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It is colored a deep red hue.
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== Acquisition ==
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Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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==Analysis==
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There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.
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===Fine Flooring===
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{{see also|Fine floor}}
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Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
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In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
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Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, higher beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable.  Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
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===General Flooring===
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Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
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==Version History==
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* [[Royalty DLC]] release - added.
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{{nav|floor|wide}}
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[[Category:Floor]]

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