Difference between revisions of "Filth"

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Filth is removed by colonists assigned to [[Menus#Clean|Cleaning]]. Only filth in the [[Home area]] will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures.
 
Filth is removed by colonists assigned to [[Menus#Clean|Cleaning]]. Only filth in the [[Home area]] will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures.
  
===Summary Table===
+
==Summary Table==
 
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.
 
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.
  
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<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! Notes
+
! style="width: 110px;" | Name !! Source !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! {{h:title|Ticks required to clean 1 layer of the filth|Work to clean}} !! Notes
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}}
+
! style="text-align:left; padding-left: 6px;" | Amniotic fluid
| -30 || -9 || {{#var:cleanliness}} || yes || yes ||  
+
| Fluid produced when an animal gives birth || -30 || -9 || {{#var:cleanliness}} || yes || yes || 70 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced after flammables catch fire.|Ash}}
+
! style="text-align:left; padding-left: 6px;" | Ash
| -20 || -8 || {{#var:cleanliness}} || yes || yes ||  
+
|Produced after flammables catch fire. || -20 || -7 || {{#var:cleanliness}} || yes || yes || 70 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
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! style="text-align:left; padding-left: 6px;" | Animal filth
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||  
+
|Produced by animals when walking on constructed floors || {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}}
+
! style="text-align:left; padding-left: 6px;" | Blood
| -30 || -9 || -10 || yes || yes ||  
+
|From a bleeding human or animal || -30 || -9 || -10 || yes || yes || 70 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}}
+
! style="text-align:left; padding-left: 6px;" | Bugblood
| -40 || -12 || -15 || yes || yes ||  
+
|From a bleeding insectoid || -40 || -12 || -15 || yes || yes || 80 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}}
+
! style="text-align:left; padding-left: 6px;" | Building rubble
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||  
+
|Debris created by collapsed structures || {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|From a rotting corpse|Corpse bile}}
+
! style="text-align:left; padding-left: 6px;" | Corpse bile
| -50 || -15 || -15 || yes || yes ||  
+
|From a rotting corpse || -50 || -15 || -15 || yes || yes || 80 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
+
! style="text-align:left; padding-left: 6px;" | Dirt
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||  
+
|Produced by humanlikes when walking on constructed floors || {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|Firefoam}}
+
! style="text-align:left; padding-left: 6px;" | [[Firefoam]]
| -25 || -8 || {{#var:cleanliness}} || yes || yes || It prevents fire from igniting.
+
|Fireproof foam from a firefoam popper || -25 || -8 || {{#var:cleanliness}} || yes || yes || 70 || It prevents fire from igniting.
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}}
+
! style="text-align:left; padding-left: 6px;" | Chemfuel puddle
| -10 || -3 || {{#var:cleanliness}} || yes || yes || It can be lit on fire, and despawns on its own.
+
| Flammable puddles created by incendiary weapons. || -10 || -3 || {{#var:cleanliness}} || yes || yes || 70 || It can be lit on fire, and despawns on its own.
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
+
! style="text-align:left; padding-left: 6px;" | Rock rubble
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||  
+
| Debris created by digging into mineral rocks || {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
+
! style="text-align:left; padding-left: 6px;" | Sand
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||  
+
| Produced by pawns when walking on constructed floors after sand || {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from damaged or destroyed sandbags|Scattered sandbags}}
+
! style="text-align:left; padding-left: 6px;" | Scattered sandbags
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||  
+
| Remnants from damaged or destroyed sandbags || {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Spawned by crashed ships|Scattered slag}}
+
! style="text-align:left; padding-left: 6px;" | Scattered slag
| {{#var:beauty}} || -5 || {{#var:cleanliness}} || no || no ||  
+
| Spawned by crashed ships || {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || 35 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
+
! style="text-align:left; padding-left: 6px;" | Slime
| -25 || -8 || -15 || yes || yes ||  
+
| Found after opening a cryptosleep casket or during infestations || -25 || -8 || -15 || yes || yes || 70 ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}}
+
! style="text-align:left; padding-left: 6px;" | Vomit
| -40 || -12 || -15 || yes || yes ||  
+
| Vomit from a human or animal || -40 || -12 || -15 || yes || yes || 70 ||
 
|}
 
|}
 
+
==Version History==
 +
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain.
  
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 04:00, 23 May 2021

Filth is something on the ground that has negative beauty.

Filth is removed by colonists assigned to Cleaning. Only filth in the Home area will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures.

Summary Table

Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.

The effect of filth on outdoors beauty is 30% of the effect indoors.

Name Source Beauty (indoors) Beauty (outdoors) Cleanliness Trackable Washes away Work to clean Notes
Amniotic fluid Fluid produced when an animal gives birth -30 -9 -5 yes yes 70
Ash Produced after flammables catch fire. -20 -7 -5 yes yes 70
Animal filth Produced by animals when walking on constructed floors -15 -4 -5 yes no 35
Blood From a bleeding human or animal -30 -9 -10 yes yes 70
Bugblood From a bleeding insectoid -40 -12 -15 yes yes 80
Building rubble Debris created by collapsed structures -15 -4 -5 no no 35
Corpse bile From a rotting corpse -50 -15 -15 yes yes 80
Dirt Produced by humanlikes when walking on constructed floors -15 -4 -5 yes no 35
Firefoam Fireproof foam from a firefoam popper -25 -8 -5 yes yes 70 It prevents fire from igniting.
Chemfuel puddle Flammable puddles created by incendiary weapons. -10 -3 -5 yes yes 70 It can be lit on fire, and despawns on its own.
Rock rubble Debris created by digging into mineral rocks -15 -4 -5 no no 35
Sand Produced by pawns when walking on constructed floors after sand -15 -4 -5 yes no 35
Scattered sandbags Remnants from damaged or destroyed sandbags -15 -4 -5 no no 35
Scattered slag Spawned by crashed ships -15 -4 -5 no no 35
Slime Found after opening a cryptosleep casket or during infestations -25 -8 -15 yes yes 70
Vomit Vomit from a human or animal -40 -12 -15 yes yes 70

Version History

  • 1.2.2753 - Dirt now washes away in rain.