Difference between revisions of "Filth"

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(→‎Summary Table: Filled in values.)
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| -30 || -9 || {{#var:cleanliness}} || yes || yes
 
| -30 || -9 || {{#var:cleanliness}} || yes || yes
 
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|-
! style="text-align:left; padding-left: 6px;" | {{h:title|description|Animal filth}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
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| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|description|Dirt}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
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| -25 || -8 || {{#var:cleanliness}} || yes || yes
 
| -25 || -8 || {{#var:cleanliness}} || yes || yes
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|description|Fuel puddle}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}}
 
| -10 || -3 || {{#var:cleanliness}} || yes || yes
 
| -10 || -3 || {{#var:cleanliness}} || yes || yes
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|description|Rock rubble}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|description|Sand}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
 
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| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
 
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|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Usually found after opening a cryptosleep casket|Slime}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
 
| -25 || -8 || -15 || yes || yes
 
| -25 || -8 || -15 || yes || yes
 
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|-

Revision as of 02:24, 2 May 2017

Template:UC Filth is something that makes a place become dirty.

They are removed by having a colonist with Cleaning enabled clean up the place.

There are a few kinds of filth in the game.

Summary Table

Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns track through them and others can be washed away by rain.

Name Beauty (indoors) Beauty (outdoors) Cleanliness Trackable Washes away
Amniotic fluid -30 -9 -5 yes yes
Animal filth -15 -4 -5 yes no
Blood -30 -9 -10 yes yes
Bugblood -40 -12 -15 yes yes
Building rubble -15 -4 -5 no no
Dirt -15 -4 -5 yes no
Firefoam -25 -8 -5 yes yes
Fuel puddle -10 -3 -5 yes yes
Rock rubble -15 -4 -5 no no
Sand -15 -4 -5 yes no
Scattered sandbags -15 -4 -5 no no
Slime -25 -8 -15 yes yes
Vomit -40 -12 -15 yes yes