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{{Royalty}}
 
{{Royalty}}
{{Infobox main
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{{infobox main|
 
| name = Field hand
 
| name = Field hand
| image = Health item prosthetic.png
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| image = Health item prosthetic.png|Field hand
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 13
 
| meleeattack1ap = 13
| body part = Hand
 
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
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They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements.
 
They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements.
 
The pawns that populate Farming [[work site]]s owned by an Outlander or [[Pirate]] factions, including minor factions, very commonly spawn with field hands.
 
  
 
== Summary ==
 
== Summary ==
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Each field hand installed gives {{+|160%}} [[Plant Work Speed]]. Note that this is an offset to the base value of the stat, which is then multiplied by factors like [[Global Work Speed]] and [[Manipulation]]. This means that the final value can be significantly higher. The effect of multiple field hands will stack.
 
Each field hand installed gives {{+|160%}} [[Plant Work Speed]]. Note that this is an offset to the base value of the stat, which is then multiplied by factors like [[Global Work Speed]] and [[Manipulation]]. This means that the final value can be significantly higher. The effect of multiple field hands will stack.
  
Each field hand also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a penalty to [[melee dodge chance]] equivalent to an losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per arm replaced.
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Each field hand also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per arm replaced.
  
 
=== Combat ===
 
=== Combat ===
A field arm replaces the natural "Fist" attack of the replaced hand.
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A drill arm replaces the natural "Fist" attack of the replaced hand.
  
<div><li style="display: inline-table;">
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Its attacks have 13% AP and 4.50 DPS.
{| {{STDT|sortable c_06 text-center}}
 
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
! {{Icon Small|Heart|32}}
 
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 DPS}}
 
| {{Q|Human|Attack 1 AP}}%
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
! {{Icon Small|{{PAGENAME}}|32}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|MeleeDPS}}
 
| {{P|Attack 1 AP}}%
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 
|}
 
</li></div>
 
  
=== Installation ===
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===Installation===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
Field hands offer an extreme boost to planting speed. With 1 field hand, a Plants 0 pawn sows and harvests as fast as a baseline Plants 13 pawn. With 2 field hands, this same pawn works ''faster'' than a Plants 20 pawn. While the field hand disables the use of a work-enhancing [[bionic arm]] or [[archotech arm]], if a pawn's primary job is to grow, then a field hand offers a clear benefit. (Note that this implant does not increase [[Plant Harvest Yield]], so your Plants 0 pawn will not get much per harvest).
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Field hands offer an extreme boost to planting speed. With 1 field hand, a Plants 0 pawn sows and harvests as fast as a baseline Plants 13 pawn. With 2 field hands, this same pawn works ''faster'' than a Plants 20 pawn. While the field hand disables the use of a work-enhancing [[bionic arm]] or [[archotech arm]], if a pawn's primary job is to grow, then a field hand offers a clear benefit. (Note that this implant does not increase [[Harvest Yield]], so your Plants 0 pawn will not get much per harvest).
  
 
Planting is essential to virtually every colony. Crops are a mostly stable form of food, and this skill can also be used to grow useful products like [[drug]]s, [[cloth]], and [[devilstrand]]. Even on the [[sea ice]], (successful) colonies will eventually reach [[hydroponics]] and be able to farm. You may want to consider planting [[rice plant|rice]]; since the field hand is ''so'' efficient, the workload of rice is easily managed.
 
Planting is essential to virtually every colony. Crops are a mostly stable form of food, and this skill can also be used to grow useful products like [[drug]]s, [[cloth]], and [[devilstrand]]. Even on the [[sea ice]], (successful) colonies will eventually reach [[hydroponics]] and be able to farm. You may want to consider planting [[rice plant|rice]]; since the field hand is ''so'' efficient, the workload of rice is easily managed.
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* [[Version/1.1.2565|1.1.2565]] - 50% part efficiency increased to 100%, plant work speed buff reduced from 180% to 160%. -8% Moving penalty added.
 
* [[Version/1.1.2565|1.1.2565]] - 50% part efficiency increased to 100%, plant work speed buff reduced from 180% to 160%. -8% Moving penalty added.
  
{{Nav|body parts|wide}}
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{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

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