Difference between revisions of "Fibercorn"

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Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants, and a skill level of 6 for trees/cacti.  
 
Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants, and a skill level of 6 for trees/cacti.  
  
'''This allows it to be grown by torch or lamp light, indoors.''' Yes, without a sun lamp. Note that growing it indoors seems to negate its beauty score of 1 when outdoors, to 0 (zero).
+
'''This allows it to be grown by torch or lamp light, indoors.''' Yes, without a sun lamp.  
  
 
Shares third place with [[oak tree]]s & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.
 
Shares third place with [[oak tree]]s & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.
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Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.
 
Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.
  
Area efficiently is the best amount all wood producing plants, as its "sow pattern" as every 1x1 spacing, like rice, not every 2x2 spacing, like trees.
+
Note that growing it indoors seems to negate its beauty score of 1 when outdoors, to 0 (zero).
 +
 
 +
Finally, its area efficiently is the best amount all wood producing plants, as its "sow pattern" as every 1x1 spacing, like rice, not every 2x2 spacing, like trees.
  
 
==Food Production==
 
==Food Production==

Revision as of 09:29, 14 October 2021

Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14

Building

Minifiable
False

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis

    Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants, and a skill level of 6 for trees/cacti.

    This allows it to be grown by torch or lamp light, indoors. Yes, without a sun lamp.

    Shares third place with oak trees & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.

    Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.

    Note that growing it indoors seems to negate its beauty score of 1 when outdoors, to 0 (zero).

    Finally, its area efficiently is the best amount all wood producing plants, as its "sow pattern" as every 1x1 spacing, like rice, not every 2x2 spacing, like trees.

    Food Production

    Unlike in real core, fibercorn does not yield any human-edible products.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery

    Version History


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.