Editing Faction base
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items. These will all spawn as forbidden. Type of loot depend on the faction: | Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items. These will all spawn as forbidden. Type of loot depend on the faction: | ||
* Tribes - mostly resources. Wood, minerals, herbal medicine, cloth, devilcloth and food. | * Tribes - mostly resources. Wood, minerals, herbal medicine, cloth, devilcloth and food. | ||
− | ** Neanderthal - garbage only. | + | ** Neanderthal - garbage only. ? |
** Impid - | ** Impid - | ||
* Outlanders - vast majority of industrial level loot, like drugs, components, matherials, medicine, hyperwave, silver, steel, food and artifacts (mech serums, neurotrainers..). | * Outlanders - vast majority of industrial level loot, like drugs, components, matherials, medicine, hyperwave, silver, steel, food and artifacts (mech serums, neurotrainers..). |