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Despite the hardships, raiders will still arrive. They will get heat stroke (they never seem to bring dusters) but unless your base is a fortress, they have enough time to destroy your life support system (electricity and coolers) and down your colonists, even during one of the {{Temperature|100}} heat waves. Their existence is, however, vital for your survival - until you put up hydroponics, human flesh nutrient paste is the only semi-reliable source of food this map will have. Constant cannibalism and paste diet means you should expect to deal with breaks - don't give your colonists melee weapons during downtime.
 
Despite the hardships, raiders will still arrive. They will get heat stroke (they never seem to bring dusters) but unless your base is a fortress, they have enough time to destroy your life support system (electricity and coolers) and down your colonists, even during one of the {{Temperature|100}} heat waves. Their existence is, however, vital for your survival - until you put up hydroponics, human flesh nutrient paste is the only semi-reliable source of food this map will have. Constant cannibalism and paste diet means you should expect to deal with breaks - don't give your colonists melee weapons during downtime.
  
As soon as you amass a significant amount of [[textiles]], you should make [[duster]]s, [[cowboy hat]]s, and [[tribalwear]]. They provide protection during [[Events#Solar Flare|Solar Flares]], outdoor construction projects and prolonged fights (you can wear down human raiders with heat alone if you can lock them down somehow). Textiles that provide the most heat insulation should be prioritized - in the extreme desert, this is typically [[camelhide]] from [[dromedaries]], and to a lesser extent, [[guinea pig fur]] from [[guinea pig]]s. A combination of these three items, made of camelhide and in normal quality, will prevent [[heatstroke]] up to a temperature of {{Temperature|{{#expr: {{Q|Human|Max Comfortable Temperature}} + 10 + ({{Q|Camelhide|Insulation - Heat Factor}} * {{Q|Duster|Insulation Factor - Heat}}) + ({{Q|Camelhide|Insulation - Heat Factor}} * {{Q|Tribalwear|Insulation Factor - Heat}}) + ({{Q|Camelhide|Insulation - Heat Factor}} * {{Q|Cowboy hat|Insulation Factor - Heat}})  round 1}}}} which makes surviving heatwaves significantly easier, even in the most extreme environments.
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As soon as you amass a significant amount of (human) leather or acquire animal hair somehow, you should make [[duster]]s and [[cowboy hat]]s. They provide protection during [[Events#Solar Flare|Solar Flares]], outdoor construction projects and prolonged fights (you can wear down human raiders with heat alone if you can lock them down somehow). A normal or better [[camelhide]] duster and hat combo will ensure survival even during heat wave.
  
Micromanage your hydroponics farm to avoid emptying batteries. Plants can survive few days without light or in extreme heat, but die in moments if the hydro tray loses power. Note that you can control your coolers without a colonist having to flick them - if your freezer is empty or contains only rice/berries, consider turning off the coolers by setting their temperature very high.
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Micromanage your hydroponics farm to avoid emptying batteries. Always turn off that [[sun lamp]] when plants are "resting". Plants can survive few days without light or in extreme heat, but die in moments if the hydro tray loses power. Note that you can control your coolers without a colonist having to flick them - if your freezer is empty or contains only rice/berries, consider turning off the coolers by setting their temperature very high.
  
 
== Other tips moving forward ==
 
== Other tips moving forward ==

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