Editing Environment

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 277: Line 277:
  
 
== Weather ==
 
== Weather ==
{{stub|section=1|reason=Exact details of how large fires on the map cause rain needed. Rain details should be split from the rain weather type (because its not the only weather type that includes raining) and details discussed including short circuiting, increasing fuel consumption of torch, campfire and brazier variants, which weather types include rain, whether snow counts as rain for all mechanics etc, similarly Snow and its unique effects including [[Snow]] being merged into here}}
+
{{stub|section=1|reason=Exact details of how large fires on the map cause rain needed}}
 
<!--When a number of fires are detected on a map, the "firewatcher" process will increment progress to rainy weather. Exact mechanics are unknown -->
 
<!--When a number of fires are detected on a map, the "firewatcher" process will increment progress to rainy weather. Exact mechanics are unknown -->
 
Weather events occur from time to time depending on the biome and time of year, with the current weather listed at the right edge of the screen. When a weather event ends the weather returns to Clear. Each weather event has a general effect on wind speed. Wind speed continually varies between 0% to 100% but it is not displayed onscreen. Wind speed is a direct multiplier of a wind turbine's power output. At 50% wind speed a wind turbine produces 1500W of its 3450W max. The [[Condition causer#Weather controller|"weather controller" condition causer]] {{RoyaltyIcon}} can force a single type of weather to constantly appear, and will only allow natural changes in weather once it is destroyed.  
 
Weather events occur from time to time depending on the biome and time of year, with the current weather listed at the right edge of the screen. When a weather event ends the weather returns to Clear. Each weather event has a general effect on wind speed. Wind speed continually varies between 0% to 100% but it is not displayed onscreen. Wind speed is a direct multiplier of a wind turbine's power output. At 50% wind speed a wind turbine produces 1500W of its 3450W max. The [[Condition causer#Weather controller|"weather controller" condition causer]] {{RoyaltyIcon}} can force a single type of weather to constantly appear, and will only allow natural changes in weather once it is destroyed.  
Line 284: Line 284:
 
|+ style = "text-align: left; font-size:120%;" | Weather types
 
|+ style = "text-align: left; font-size:120%;" | Weather types
 
|-
 
|-
! Label
+
!Label
! Time of year
+
!Time of year
! Temperature range <ref>Can continue even if the temperature exits the appropriate range, once started.</ref>
+
!Temperature range <ref>Can continue even if the temperature exits the appropriate range, once started.</ref>
! [[Weapons#Accuracy|Accuracy modifier]]
+
![[Weapons#Accuracy|Accuracy modifier]]
! Movement speed modifier
+
!Movement speed modifier
! Wind speed
+
!Wind speed
! Wind speed modifier
+
!Wind speed modifier
! Can put out fires
+
!Can put out fires
! Snowing rate
+
!Snowing rate
! Notes
+
!Notes
 
|-
 
|-
| Clear
+
|Clear
| Any
+
|Any
| Any
+
|Any
| 100%
+
|100%
| 100%
+
|100%
| None to Moderate
+
|None to Moderate
| 100%
+
|100%
| No
+
|No
| None
+
|None
|  
+
|
 
|-
 
|-
| Fog
+
|Fog
| Any
 
 
|Any
 
|Any
| 50%
+
|Any
| 100%
+
|50%
| None to Calm
+
|100%
| 50%
+
|None to Calm
| No
+
|50%
| None
+
|No
| Can accompany rain to create Foggy Rain
+
|None
 +
|Can accompany rain to create Foggy Rain
 
|-
 
|-
| Rain
+
|Rain
| Any
+
|Any
 
| {{Temperature|0|100}}
 
| {{Temperature|0|100}}
| 80%
+
|80%
| 90%
+
|90%
| Calm to Moderate
+
|Calm to Moderate
| 80%
+
|80%
| Yes
+
|Yes
| None
+
|None
| Rain intensity can vary. Rain will put out any outdoor fires on the map. Rain can cause electronic objects to short circuit.
+
|Rain intensity can vary. Rain will put out any outdoor fires on the map. Rain can cause electronic objects to short circuit.
 
|-
 
|-
| Dry Thunderstorm
+
|Dry Thunderstorm
| Any
+
|Any
| Any
+
|Any
| 100%
+
|100%
| 100%
+
|100%
| Moderate to Extreme
+
|Moderate to Extreme
| 150%
+
|150%
| No
+
|No
| None
+
|None
| [[Lightning]] strikes from thunderstorms can ignite flammable objects, including flora. If accompanied by rain the fires should be extinguished without becoming a threat.
+
|[[Lightning]] strikes from thunderstorms can ignite flammable objects, including flora. If accompanied by rain the fires should be extinguished without becoming a threat.
 
|-
 
|-
| Rainy Thunderstorm
+
|Rainy Thunderstorm
| Any
+
|Any
| Any
+
|Any
| 80%
+
|80%
| 80%
+
|80%
| Moderate to Extreme
+
|Moderate to Extreme
| 150%
+
|150%
| Yes
+
|Yes
| None
+
|None
 
|
 
|
 
|-
 
|-
| Foggy rain
+
|Foggy rain
| Any
+
|Any
| Any
+
|Any
| 50%
+
|50%
| 90%
+
|90%
| None to Calm
+
|None to Calm
| 150%
+
|150%
| Yes
+
|Yes
| None
+
|None
 
|
 
|
 
|-
 
|-
| Hard snow
+
|Hard snow
| Mainly Winter
+
|Mainly Winter
 
| {{Temperature|-270|-0.5}}
 
| {{Temperature|-270|-0.5}}
| 80%
+
|80%
| 80%
+
|80%
| None to Moderate
+
|None to Moderate
| 150%
+
|150%
| Yes
+
|Yes
| 120%
+
|120%
| Weather event that can distribute [[Snow]] onto the terrain.
+
|Weather event that can distribute [[Snow]] onto the terrain.
 
|-
 
|-
| Soft snow
+
|Soft snow
| Mainly Winter
+
|Mainly Winter
 
| {{Temperature|-270|-0.5}}
 
| {{Temperature|-270|-0.5}}
| 80%
+
|80%
| 100%
+
|100%
| None to Moderate
+
|None to Moderate
| 150%
+
|150%
| Yes
+
|Yes
| 80%
+
|80%
| Weather event that can distribute [[Snow]] onto the terrain.
+
|Weather event that can distribute [[Snow]] onto the terrain.
 
|-
 
|-
 
|[[Events#Flashstorm|Flashstorm]]
 
|[[Events#Flashstorm|Flashstorm]]
| Any
+
|Any
| Any
+
|Any
| 100%
+
|100%
| 100%
+
|100%
| None to moderate
+
|None to moderate
| 100%
+
|100%
| No
+
|No
| None
+
|None
| An extreme version of the dry thunderstorm, and an event of its own (rather than normal weather changes). [[Lightning]] strike many times in a row in a small area, igniting anything flammable and causing giant wildfires which can spread to your base easily. It also disables rain for a short time.
+
|An extreme version of the dry thunderstorm, and an event of its own (rather than normal weather changes). [[Lightning]] strike many times in a row in a small area, igniting anything flammable and causing giant wildfires which can spread to your base easily. It also disables rain for a short time.
 
|}
 
|}
 
<references/>
 
<references/>

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: