Difference between revisions of "Elk"

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(a17 patch)
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|type = Animals
 
|type = Animals
 
|type2 = Wild
 
|type2 = Wild
|bodysize = 1.9
+
|bodysize = 2.1
 
|healthscale = 1.9
 
|healthscale = 1.9
|hungerrate = 0.95
+
|hungerrate = 0.85
 
|movespeed = 4.84
 
|movespeed = 4.84
 
|attack1dmg = 11
 
|attack1dmg = 11
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|attack2cool = 110
 
|attack2cool = 110
 
|leathername = elkhide
 
|leathername = elkhide
|milk = 6
+
|milk = 12
 
|milktime = 2
 
|milktime = 2
 
|manhunter = 0.0125
 
|manhunter = 0.0125
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|lifespan = 18
 
|lifespan = 18
 
|offspring = 1
 
|offspring = 1
|maturityage = 1.0+
+
|maturityage = 0.6+
 
|marketvalue = 550
 
|marketvalue = 550
 
|livesin_borealforest = true
 
|livesin_borealforest = true

Revision as of 05:06, 22 June 2017

Elk

Elk

"A large member of the deer family, well-adapted to life in cold climates."

Base Stats

Type
AnimalsWild
Market Value
550 Silver

Pawn Stats

Move Speed
4.84 c/s
Health Scale
1.9
Body Size
2.1
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Carrying Capacity
158 kg
Filth Rate
1
Hunger Rate
1.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
18 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.6.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
294 elk meat
Leather Yield
84 elkhide
Milk Amount
12 milk
Milking Interval
2 days
Gestation Period
25 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
11 dmg (Blunt)
16 % AP
110 second cooldown
Attack 2
Front right left
11 dmg (Blunt)
16 % AP
110 second cooldown
Average DPS
0.06

Elk are a large species of herbivore that appear in herds. They have a Muffalo's tolerance to subzero temperatures so they are quite comfortable living in the cold biomes of the boreal forest and tundra.

Production

Female elk can be milked once every 2 days, producing Milk 12.

Training

Elk can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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