Editing Elephant tusk
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{{Infobox main|weapon | {{Infobox main|weapon | ||
| name = Elephant tusk | | name = Elephant tusk | ||
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| meleeattack3cool = 2 | | meleeattack3cool = 2 | ||
| meleeattack3ap = 13 | | meleeattack3ap = 13 | ||
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| MeleeWeaponAverageDPS = 6.89 | | MeleeWeaponAverageDPS = 6.89 | ||
| MeleeWeaponAverageAP = 27 | | MeleeWeaponAverageAP = 27 | ||
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| marketvalue = 80 | | marketvalue = 80 | ||
| mass base = 1.8 | | mass base = 1.8 | ||
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| tradeTags = ExoticMisc | | tradeTags = ExoticMisc | ||
| thingSetMakerTags = AnimalPart | | thingSetMakerTags = AnimalPart | ||
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An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no [[quality]], so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until [[Research#Smithing|Smithing]] is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accomplished. | An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no [[quality]], so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until [[Research#Smithing|Smithing]] is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accomplished. | ||
− | After the early game, tusks are | + | After the early game, tusks are outcompeted by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game. |
=== Taming vs hunting === | === Taming vs hunting === | ||
− | Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an [[Skills#Animals|Animals skill]] of | + | Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an [[Skills#Animals|Animals skill]] of 5. |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
− | * Beta 19 - | + | * Beta 19 - market price was reduced from 450 silver to 80 silver. |
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} |