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{{Rewrite|reason=format standardisation}}
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{{TNT|stub}}
{{Infobox main|production
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<br/>
| name = Electric stove
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<onlyinclude>
| image = TableCookStove.png
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<onlyinclude>{{{{TNTN|infobox main}}|furniture|
| description = An electrically-powered stove with an attached countertop for preparing meals.
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|name = <translate><!--T:2-->
| type = Building
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Cook stove</translate>
| type2 = Production
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|image = TableCookStove.png{{!}}192px|<translate><!--T:3-->
| placeable = true
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Cook stove</translate>
| path cost = 50
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|info =  
| passability = pass through only
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|type = Furniture{{!}}<translate><!--T:4-->
| cover = 0.5
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Furniture</translate>
| minifiable = true
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|type2 = Food{{!}}<translate><!--T:9-->
| size = 3 ˣ 1
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Food</translate>
| mass base = 20
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|placeable = y
| flammability = 1
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|size = 1|3
| hp = 180
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|hp = 180
| sell price multiplier = 0.7
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|speed =  
| heatpersecond = 3
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|time =  
| power = -350
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|yield =  
| terrain affordance = medium
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|power = - 350
| research = Electricity
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|buy = {{icon|metal|80}}
| skill 1 = Construction
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|sell = {{icon|metal|40}}
| skill 1 level = 4
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}}</onlyinclude><translate><!--T:5-->
| work to make = 2000
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A simple stove and attached countertops for preparing meals from simpler ingredients.
| resource 1 = Steel
 
| resource 1 amount = 80
 
| resource 2 = Component
 
| resource 2 amount = 2
 
}}
 
{{Info|An '''electric stove''' is used for preparing meals and tea from simpler ingredients.}}
 
  
Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].
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<!--T:6-->
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To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create.
  
== Acquisition ==
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<!--T:7-->
{{Acquisition}}
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Vegetarian meals are created using raw vegetables/fruit found in the surrounding radius.
  
== Summary ==
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<!--T:8-->
To order a product, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a product type to create one of the following:
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Meat options require meat from a '''[[Butcher_table|Butcher table]]'''.
{{Recipe List}}
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</translate>
  
== Analysis ==
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{{{{TNTN|nav}}|furniture|wide}}
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
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[[Category:<translate><!--T:11-->
 
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Furniture</translate>]]
Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.
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[[Category:<translate><!--T:12-->
 
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Food</translate>]]
More advanced meals require meat, which is produced at a [[butcher table]]. Human meat will not be used for recipes by default.
 
 
 
A [[campfire]] may also be used for cooking, but is limited to simple meals, psychite tea, or pemmican. Alternatively, a [[fueled stove]] can be used for preparation of quality meals, but needs wood for fuel.
 
 
 
An active electric stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a [[heater]] substitute in a frigid climate. Furthermore, a 70% cooking speed penalty is applied if the temperature is less than {{temperature|10}}.
 
 
 
== Version history ==
 
* [[Version/0.2.363|0.2.363]] - added as "cook stove"
 
 
 
{{Nav|production|wide}}
 
[[Category:Production]] [[Category:Food Production]] [[Category:Drug Production]]
 

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