Editing Electric smelter
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== Summary == | == Summary == | ||
− | == | + | {{Stub|section=1|reason=Full list of bills, clearly differentiated and with their mechanics outlined, with work values}} |
− | Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for | + | Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for Designating toggle power and Reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs. |
+ | Powered electric smelters can convert [[steel slag chunk]]s, metal weapons, and metallic armor pieces into usable metal. [[Smelting Speed]] is not affected by skills but can be increased by [[manipulation]] and [[Global Work Speed]]. | ||
− | + | While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above 50% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce heat while in ''process of smelting'' things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on. | |
− | While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above | ||
− | === | + | === Work === |
− | + | Steel slag chunks are melted into {{Icon Small|steel||15}} [[steel]] after {{ticks|400}} of work via a work [[bill]]. | |
− | + | Most metallic weapons and armor can be smelted to return 25% of the stuff needed to craft them, minus any [[component]]s, [[advanced component]]s, or [[chemfuel]], after {{Ticks|1600}} of work. Smelting will convert the same items to the same materials, regardless of [[quality]], damage, HP, [[biocoding]], or [[Apparel#Tainted_Apparel|tainting]]. | |
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− | [[ | ||
− | + | The smelter also has bills to Destroy weapons and apparel which works even for nonmetallic items, although no materials are returned. | |
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− | == | + | == Analysis == |
− | + | Smelters are undoubtedly useful for steel slag chunks, tainted clothes, and biocoded weapons, which are all outright unsellable. Meanwhile, as damage quickly reduces the value of an item, smelting may give more silver than directly selling. When making smelting bill(s), take these factors into account. | |
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− | + | Destroying items is rarely worth it. The destroy bill can help get rid of unsmeltable items like cloth apparel and stone [[club]]s. However, most of them can be sold for silver, which brings a little profit (as opposed to none at all). It could also be used for [[wealth management]], though you can also create a [[caravan]] and drop items on the world map, destroying them all the same. | |
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− | + | As smelting is unaffected by skill, the fastest smelters are those with [[bionic arm]]s (or [[archotech arm|better]]), or have work speed modifying traits like [[Industrious]]. | |
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− | == | + | === Sell vs Smelt === |
− | + | [[File:Graph1.png|thumb|left|This graph shows dependence item sell price multiplier($) from item hit points. ]] | |
− | + | For items that you can both sell and smelt, the table below describes the sale value (excluding sell/buy penalties and pawn trade skill) of the items at each quality, alongside the value of the raw resources that can be attained by smelting. Items made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's value is equal to that of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so the cost to buy the same raw resources is not included. | |
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− | [[File:Graph1.png|thumb|This graph shows dependence item sell price multiplier($) from item hit points.]] | ||
− | For items that can both | ||
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value. | In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value. | ||
+ | {{Clear}} | ||
− | == | + | == Sell vs Smelt table == |
− | + | {{Recode|reason=1) missing values 2) more automation}} | |
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− | }} | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name | + | ! Name !! Material Return !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value |
− | {{# | + | |- |
− | + | ! [[Steel slag chunk]] | |
− | + | | style="text-align:left;" | {{Icon Small|steel||15}} | |
− | + | | {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | | 0 {{Icon Small|silver}} | |
− | + | |- | |
− | + | ! [[Gladius]] | |
− | + | | style="text-align:left;" | {{Icon Small|stuff||12}} ''(125*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | }}{{# | + | | ? {{Icon Small|silver}} |
− | + | |- | |
− | + | ! [[Longsword]] | |
− | + | | style="text-align:left;" | {{Icon Small|stuff||25}} ''(250*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | |- | |
− | + | ! [[Knife]] | |
− | + | | style="text-align:left;" | {{Icon Small|stuff||7}} ''(75*)'' | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | + | | ? {{Icon Small|silver}} | |
− | }} | + | | ? {{Icon Small|silver}} |
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Ikwa]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Spear]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||19}} ''(188*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Mace]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Club]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | - | ||
+ | | - | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! [[Axe]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Warhammer]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||37}} ''(375*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Autopistol]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Autopistol|0.2}} | ||
+ | |- | ||
+ | ! [[Revolver]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Revolver|0.2}} | ||
+ | |- | ||
+ | ! [[Pump shotgun]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Pump shotgun|0.2}} | ||
+ | |- | ||
+ | ! [[Machine pistol]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||11}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 11}}|Machine pistol|0.2}} | ||
+ | |- | ||
+ | ! [[Bolt-action rifle]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Bolt-action rifle|0.2}} | ||
+ | |- | ||
+ | ! [[Assault rifle]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Assault rifle|0.2}} | ||
+ | |- | ||
+ | ! [[Sniper rifle]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Sniper rifle|0.2}} | ||
+ | |- | ||
+ | ! [[LMG]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|LMG|0.2}} | ||
+ | |- | ||
+ | ! [[Heavy SMG]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Heavy SMG|0.2}} | ||
+ | |- | ||
+ | ! [[EMP grenades]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||10}} | ||
+ | | {{#expr: {{Market Value Calculator|steel}} * 10}} {{Icon Small|silver}} | ||
+ | | - | ||
+ | | - | ||
+ | | {{Hit Point Market Value Inverse/relative|{{#expr: {{Market Value Calculator|steel}} * 10}}|EMP grenades|normal|0.2}} | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! [[Chain shotgun]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||18}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 18}}|Chain shotgun|0.2}} | ||
+ | |- | ||
+ | ! [[Minigun]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||40}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 40}}|Minigun|0.2}} | ||
+ | |- | ||
+ | ! [[Incendiary launcher]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Incendiary launcher|0.2}} | ||
+ | |- | ||
+ | ! [[EMP launcher]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|EMP launcher|0.2}} | ||
+ | |- | ||
+ | ! [[Smoke launcher]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Smoke launcher|0.2}} | ||
+ | |- | ||
+ | ! [[Charge rifle]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Charge rifle|0.2}} | ||
+ | |- | ||
+ | ! [[Charge lance]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||15}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 15}}|Charge lance|0.2}} | ||
+ | |- | ||
+ | ! [[Shield belt]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||12}} + {{Icon Small|plasteel||5}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 12 + {{Market Value Calculator|plasteel}} * 5}}|Revolver}} | ||
+ | |- | ||
+ | ! [[Simple helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Flak helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}} | ||
+ | | ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Recon helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||8}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 8}}|Recon helmet}} | ||
+ | |- | ||
+ | ! [[Marine helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||10}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10}}|Marine helmet}} | ||
+ | |- | ||
+ | ! [[Cataphract helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Cataphract helmet}} | ||
+ | |- | ||
+ | ! [[Prestige recon helmet]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||10}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||1}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 1}}|Prestige recon helmet}} | ||
+ | |- | ||
+ | ! [[Prestige marine helmet]] | ||
+ | |style="text-align:left;" | {{Icon Small|plasteel||13}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||2}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 2}}|Prestige marine helmet}} | ||
+ | |- | ||
+ | ! [[Prestige cataphract helmet]] | ||
+ | |style="text-align:left;" | {{Icon Small|plasteel||19}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||2}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 19 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 2}}|Prestige cataphract helmet}} | ||
+ | |- | ||
+ | ! [[Plate armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||43}} ''(425*)'' | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | |- | ||
+ | ! [[Flak vest]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||8}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 8}}|Flak vest}} | ||
+ | |- | ||
+ | ! [[Flak pants]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||7}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 7}}|Flak pants}} | ||
+ | |- | ||
+ | ! [[Flak jacket]] | ||
+ | | style="text-align:left;" | {{Icon Small|steel||17}} + {{Icon Small|cloth||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 17 + {{Market Value Calculator|cloth}} * 13}}|Flak jacket}} | ||
+ | |- | ||
+ | ! [[Recon armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||20}} + {{Icon Small|uranium||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 20 + {{Market Value Calculator|uranium}} * 3}}|Recon armor}} | ||
+ | |- | ||
+ | ! [[Marine armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5}}|Marine armor}} | ||
+ | |- | ||
+ | ! [[Cataphract armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||37}} + {{Icon Small|uranium||13}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 37 + {{Market Value Calculator|uranium}} * 13}}|Cataphract armor}} | ||
+ | |- | ||
+ | ! [[Prestige recon armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 3}}|Prestige recon armor}} | ||
+ | |- | ||
+ | ! [[Prestige marine armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 39 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 3}}|Prestige marine armor}} | ||
+ | |- | ||
+ | ! [[Prestige cataphract armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||48}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||4}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 48 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 4}}|Prestige cataphract armor}} | ||
+ | |- | ||
+ | ! [[Locust armor]] | ||
+ | |style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||3}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 30 + {{Market Value Calculator|uranium}} * 3}}|Prestige cataphract armor}} | ||
+ | |- | ||
+ | ! [[Grenadier armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} + {{Icon Small|steel||19}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|steel}} * 19}}|Grenadier armor}} | ||
+ | |- | ||
+ | ! [[Phoenix armor]] | ||
+ | | style="text-align:left;" | {{Icon Small|plasteel||38}} + {{Icon Small|uranium||12}} + {{Icon Small|steel||18}} | ||
+ | | {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 38 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|steel}} * 18}}|Phoenix armor}} | ||
+ | |- | ||
+ | ! [[Visage mask]] | ||
+ | | style="text-align:left;" | {{Icon Small|stuff||4}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
+ | | ? {{Icon Small|silver}} | ||
|} | |} | ||
+ | <sup>* return for small materials (namely gold and silver)</sup> | ||
</li></div> | </li></div> | ||