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== Summary ==
 
== Summary ==
=== Power consumption ===
+
{{Stub|section=1|reason=Full list of bills, clearly differentiated and with their mechanics outlined, with work values}}
Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for designating toggle power and reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs.
+
Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for Designating toggle power and Reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs.
 +
Powered electric smelters can convert [[steel slag chunk]]s, metal weapons, and metallic armor pieces into usable metal. [[Smelting Speed]] is not affected by skills but can be increased by [[manipulation]] and [[Global Work Speed]].  
  
=== Light and heat ===
+
While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above 50% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce heat while in ''process of smelting'' things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.
While powered, smelters output light in a 6 tile radius; the nearest {{P|Light Radius}} tiles are above 30% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce {{P|Heat Per Second}} heat per second while in ''process of smelting'' things (which is about half of the output of one [[heater]]). No heat is produced when idle, even if powered on.
 
  
=== Bills ===
+
=== Work ===
Powered electric smelters can convert [[steel slag chunk]]s, metal weapons, and metallic armor pieces into usable metal. All bills are affected by [[Smelting Speed|smelting speed]] which is not affected by any skill but can be increased by [[manipulation]] and [[Global Work Speed|global work speed]].
+
Steel slag chunks are melted into {{Icon Small|steel||15}} [[steel]] after {{ticks|400}} of work via a work [[bill]].
  
==== Smelt metal from slag ====
+
Most metallic weapons and armor can be smelted to return 25% of the stuff needed to craft them, minus any [[component]]s, [[advanced component]]s, or [[chemfuel]], after {{Ticks|1600}} of work. Smelting will convert the same items to the same materials, regardless of [[quality]], damage, HP, [[biocoding]], or [[Apparel#Tainted_Apparel|tainting]].  
{{Quote|"Use heat and strong electromagnets to extract useful metal from slag chunks."|Smelt metal from slag description}}
 
[[Steel slag chunk]]s can be melted into {{Icon Small|steel}} 15 [[steel]] after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter).
 
  
==== Smelt weapon ====
+
The smelter also has bills to Destroy weapons and apparel which works even for nonmetallic items, although no materials are returned.
{{Quote|"Use heat and strong electromagnets to break down weapons into useful resources."|Smelt weapon description}}
 
Metallic weapons can be smelted to return 25% of the materials used to craft them, excluding any [[component]]s or [[advanced component]]s, after {{Ticks|1600}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). Smelting will produce the same amount of materials, regardless of [[quality]], hit points or [[biocoding]].  
 
  
==== Smelt apparel ====
+
== Analysis ==  
{{Quote|"Use heat and strong electromagnets to break down metallic apparel like armor into useful resources."|Smelt apparel description}}
+
Smelters are undoubtedly useful for steel slag chunks, tainted clothes, and biocoded weapons, which are all outright unsellable. Meanwhile, as damage quickly reduces the value of an item, smelting may give more silver than directly selling. When making smelting bill(s), take these factors into account.
Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any [[component]]s, [[advanced component]]s, or [[chemfuel]], after {{Ticks|1600}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). Smelting will produce the same amount of materials, regardless of [[quality]], hit points or [[Apparel#Tainted apparel|tainting]].  
 
  
==== Destroy weapon ====
+
Destroying items is rarely worth it. The destroy bill can help get rid of unsmeltable items like cloth apparel and stone [[club]]s. However, most of them can be sold for silver, which brings a little profit (as opposed to none at all). It could also be used for [[wealth management]], though you can also create a [[caravan]] and drop items on the world map, destroying them all the same.
{{Quote|"Use heat to destroy unwanted weapons. This process is faster than smelting, and works on non-smeltable items, but yields no resources."|Destroy weapon description}}
 
Weapons can be destroyed after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). This works for smeltable and non-smeltable weapons alike, however no materials are returned. A similar bill is also available for the [[electric crematorium]] and [[campfire]].
 
  
==== Destroy apparel ====
+
As smelting is unaffected by skill, the fastest smelters are those with [[bionic arm]]s (or [[archotech arm|better]]), or have work speed modifying traits like [[Industrious]].
{{Quote|"Use heat to destroy unwanted apparels. This process is faster than smelting, and works on non-smeltable items, but yields no resources."|Destroy apparel description}}
 
Weapons can be destroyed after {{Ticks|400}} of work (modified by the [[Smelting Speed|smelting speed]] of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the [[electric crematorium]] and [[campfire]].
 
  
== Analysis ==
+
=== Sell vs Smelt ===
=== Non-smeltable and unsellable items ===
+
[[File:Graph1.png|thumb|left|This graph shows dependence item sell price multiplier($) from item hit points. ]]
Destroying apparel and weapons with the electric smelter is rarely worth it. For starters smeltable items can be smelted into useful materials and unless serious [[wealth management]] is enforced, sellable items can be sold for profit.
+
For items that you can both sell and smelt, the table below describes the sale value (excluding sell/buy penalties and pawn trade skill) of the items at each quality, alongside the value of the raw resources that can be attained by smelting. Items made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's value is equal to that of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so the cost to buy the same raw resources is not included.
 
 
Which pretty much only leaves non-smeltable [[Apparel#Tainted apparel|tainted apparel]] that needs to be destroyed. Burning them at an [[electric crematorium]] or even a [[campfire]] is much faster, however. Additionally there are two methods to get rid of unwanted items, that might require even less work:
 
 
 
# Creating a [[caravan]] and dropping items on the world map.
 
# Letting them [[deteriorate]] outside, unroofed or – even faster – in water.
 
 
 
=== Smeltable but unsellable items ===
 
The ''smelt metal from slag'', ''smelt apparel'' and ''smelt weapon'' are undoubtedly useful for turning [[steel slag chunk]]s, smeltable [[Apparel#Tainted apparel|tainted apparel]] and smeltable [[biocoded]] weapons respectively, into useful materials, since they are all outright unsellable.
 
 
 
=== Smeltable and sellable items ===
 
[[File:Graph1.png|thumb|This graph shows dependence item sell price multiplier($) from item hit points.]]
 
For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns [[Trade Price Improvement]] but including the [[Sell Price Multiplier]] of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of [[stuff]] do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. ''Never'' means the sales value of the item is never as high as the sales value of the raw resources. '''Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources.''' Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.
 
  
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 
In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.
 +
{{Clear}}
  
==== Weapons ====
+
== Sell vs Smelt table ==
<div><li style="display: inline-table;">
+
{{Recode|reason=1) missing values 2) more automation}}
{| {{STDT|sortable c_06 text-center}}
 
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
 
{{#ask: [[Type2::Weapons]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
 
| format = template
 
| template = Hit Point Market Value Inverse/relative/quality table/material
 
| link = none
 
| named args = true
 
| ?Name = 1
 
| ?Resource 1 = R1
 
| ?Resource 2 = R2
 
| ?Resource 3 = R3
 
| ?Resource 4 = R4
 
| ?Resource 5 = R5
 
| ?Resource 6 = R6
 
| ?Resource 1 Amount = R1a
 
| ?Resource 2 Amount = R2a
 
| ?Resource 3 Amount = R3a
 
| ?Resource 4 Amount = R4a
 
| ?Resource 5 Amount = R5a
 
| ?Resource 6 Amount = R6a
 
| ?Type2 = Type2
 
| ?Has Quality = HasQuality
 
| sort = From DLC, Name
 
}}{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]]
 
| format = template
 
| template = Hit Point Market Value Inverse/relative/quality table
 
| link = none
 
| named args = true
 
| ?Name = 1
 
| ?Resource 1 = R1
 
| ?Resource 2 = R2
 
| ?Resource 3 = R3
 
| ?Resource 4 = R4
 
| ?Resource 5 = R5
 
| ?Resource 6 = R6
 
| ?Resource 1 Amount = R1a
 
| ?Resource 2 Amount = R2a
 
| ?Resource 3 Amount = R3a
 
| ?Resource 4 Amount = R4a
 
| ?Resource 5 Amount = R5a
 
| ?Resource 6 Amount = R6a
 
| ?Type2 = Type2
 
| ?Has Quality = HasQuality
 
| sort = From DLC, Name
 
}}
 
|}
 
</li></div>
 
 
 
==== Apparel ====
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
+
! Name !! Material Return !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value
{{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]]
+
|-
| format = template
+
! [[Steel slag chunk]]
| template = Hit Point Market Value Inverse/relative/quality table/material
+
| style="text-align:left;" | {{Icon Small|steel||15}}
| link = none
+
| {{#expr: {{Market Value Calculator|steel}} * 15}} {{Icon Small|silver}}
| named args = true
+
| 0 {{Icon Small|silver}}
| ?Name = 1
+
| 0 {{Icon Small|silver}}
| ?Resource 1 = R1
+
| 0 {{Icon Small|silver}}
| ?Resource 2 = R2
+
| 0 {{Icon Small|silver}}
| ?Resource 3 = R3
+
| 0 {{Icon Small|silver}}
| ?Resource 4 = R4
+
| 0 {{Icon Small|silver}}
| ?Resource 5 = R5
+
| 0 {{Icon Small|silver}}
| ?Resource 6 = R6
+
|-
| ?Resource 1 Amount = R1a
+
! [[Gladius]]
| ?Resource 2 Amount = R2a
+
| style="text-align:left;" | {{Icon Small|stuff||12}} ''(125*)''
| ?Resource 3 Amount = R3a
+
| ? {{Icon Small|silver}}
| ?Resource 4 Amount = R4a
+
| ? {{Icon Small|silver}}
| ?Resource 5 Amount = R5a
+
| ? {{Icon Small|silver}}
| ?Resource 6 Amount = R6a
+
| ? {{Icon Small|silver}}
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]]
+
| ? {{Icon Small|silver}}
| format = template
+
|-
| template = Hit Point Market Value Inverse/relative/quality table
+
! [[Longsword]]
| link = none
+
| style="text-align:left;" | {{Icon Small|stuff||25}} ''(250*)''
| named args = true
+
| ? {{Icon Small|silver}}
| ?Name = 1
+
| ? {{Icon Small|silver}}
| ?Resource 1 = R1
+
| ? {{Icon Small|silver}}
| ?Resource 2 = R2
+
| ? {{Icon Small|silver}}
| ?Resource 3 = R3
+
| ? {{Icon Small|silver}}
| ?Resource 4 = R4
+
| ? {{Icon Small|silver}}
| ?Resource 5 = R5
+
| ? {{Icon Small|silver}}
| ?Resource 6 = R6
+
| ? {{Icon Small|silver}}
| ?Resource 1 Amount = R1a
+
|-
| ?Resource 2 Amount = R2a
+
! [[Knife]]
| ?Resource 3 Amount = R3a
+
| style="text-align:left;" | {{Icon Small|stuff||7}} ''(75*)''
| ?Resource 4 Amount = R4a
+
| ? {{Icon Small|silver}}
| ?Resource 5 Amount = R5a
+
| ? {{Icon Small|silver}}
| ?Resource 6 Amount = R6a
+
| ? {{Icon Small|silver}}
| ?Type2 = Type2
+
| ? {{Icon Small|silver}}
| ?Has Quality = HasQuality
+
| ? {{Icon Small|silver}}
| sort = From DLC, Name
+
| ? {{Icon Small|silver}}
}}
+
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Ikwa]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Spear]]
 +
| style="text-align:left;" | {{Icon Small|stuff||19}} ''(188*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Mace]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Club]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| ? {{Icon Small|silver}}
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
! [[Axe]]
 +
| style="text-align:left;" | {{Icon Small|stuff||13}} ''(125*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Warhammer]]
 +
| style="text-align:left;" | {{Icon Small|stuff||37}} ''(375*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Autopistol]]
 +
| style="text-align:left;" | {{Icon Small|steel||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Autopistol|0.2}}
 +
|-
 +
! [[Revolver]]
 +
| style="text-align:left;" | {{Icon Small|steel||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 7}}|Revolver|0.2}}
 +
|-
 +
! [[Pump shotgun]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Pump shotgun|0.2}}
 +
|-
 +
! [[Machine pistol]]
 +
| style="text-align:left;" | {{Icon Small|steel||11}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 11}}|Machine pistol|0.2}}
 +
|-
 +
! [[Bolt-action rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Bolt-action rifle|0.2}}
 +
|-
 +
! [[Assault rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Assault rifle|0.2}}
 +
|-
 +
! [[Sniper rifle]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15}}|Sniper rifle|0.2}}
 +
|-
 +
! [[LMG]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|LMG|0.2}}
 +
|-
 +
! [[Heavy SMG]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Heavy SMG|0.2}}
 +
|-
 +
! [[EMP grenades]]
 +
| style="text-align:left;" | {{Icon Small|steel||10}}
 +
| {{#expr: {{Market Value Calculator|steel}} * 10}} {{Icon Small|silver}}
 +
| -
 +
| -
 +
| {{Hit Point Market Value Inverse/relative|{{#expr: {{Market Value Calculator|steel}} * 10}}|EMP grenades|normal|0.2}}
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
! [[Chain shotgun]]
 +
| style="text-align:left;" | {{Icon Small|steel||18}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 18}}|Chain shotgun|0.2}}
 +
|-
 +
! [[Minigun]]
 +
| style="text-align:left;" | {{Icon Small|steel||40}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 40}}|Minigun|0.2}}
 +
|-
 +
! [[Incendiary launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Incendiary launcher|0.2}}
 +
|-
 +
! [[EMP launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|EMP launcher|0.2}}
 +
|-
 +
! [[Smoke launcher]]
 +
| style="text-align:left;" | {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 19}}|Smoke launcher|0.2}}
 +
|-
 +
! [[Charge rifle]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Charge rifle|0.2}}
 +
|-
 +
! [[Charge lance]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||15}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 15}}|Charge lance|0.2}}
 +
|-
 +
! [[Shield belt]]
 +
| style="text-align:left;" | {{Icon Small|steel||12}} + {{Icon Small|plasteel||5}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 12 + {{Market Value Calculator|plasteel}} * 5}}|Revolver}}
 +
|-
 +
! [[Simple helmet]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Flak helmet]]
 +
| style="text-align:left;" | {{Icon Small|stuff||10}} ''(100*)'' + {{Icon Small|plasteel||2}}
 +
| ? + {{#expr: {{Market Value Calculator|plasteel}} * 2}} {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Recon helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||8}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 8}}|Recon helmet}}
 +
|-
 +
! [[Marine helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||10}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10}}|Marine helmet}}
 +
|-
 +
! [[Cataphract helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13}}|Cataphract helmet}}
 +
|-
 +
! [[Prestige recon helmet]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||10}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||1}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 10 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 1}}|Prestige recon helmet}}
 +
|-
 +
! [[Prestige marine helmet]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||13}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||2}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 13 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 2}}|Prestige marine helmet}}
 +
|-
 +
! [[Prestige cataphract helmet]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||19}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||2}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 19 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 2}}|Prestige cataphract helmet}}
 +
|-
 +
! [[Plate armor]]
 +
| style="text-align:left;" | {{Icon Small|stuff||43}} ''(425*)''
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
|-
 +
! [[Flak vest]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||8}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 8}}|Flak vest}}
 +
|-
 +
! [[Flak pants]]
 +
| style="text-align:left;" | {{Icon Small|steel||15}} + {{Icon Small|cloth||7}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 15 + {{Market Value Calculator|cloth}} * 7}}|Flak pants}}
 +
|-
 +
! [[Flak jacket]]
 +
| style="text-align:left;" | {{Icon Small|steel||17}} + {{Icon Small|cloth||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|steel}} * 17 + {{Market Value Calculator|cloth}} * 13}}|Flak jacket}}
 +
|-
 +
! [[Recon armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||20}} + {{Icon Small|uranium||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 20 + {{Market Value Calculator|uranium}} * 3}}|Recon armor}}
 +
|-
 +
! [[Marine armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5}}|Marine armor}}
 +
|-
 +
! [[Cataphract armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||37}} + {{Icon Small|uranium||13}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 37 + {{Market Value Calculator|uranium}} * 13}}|Cataphract armor}}
 +
|-
 +
! [[Prestige recon armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||3}} + {{Icon Small|gold||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 3 + {{Market Value Calculator|gold}} * 3}}|Prestige recon armor}}
 +
|-
 +
! [[Prestige marine armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||5}} + {{Icon Small|gold||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 39 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|gold}} * 3}}|Prestige marine armor}}
 +
|-
 +
! [[Prestige cataphract armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||48}} + {{Icon Small|uranium||12}} + {{Icon Small|gold||4}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 48 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|gold}} * 4}}|Prestige cataphract armor}}
 +
|-
 +
! [[Locust armor]]
 +
|style="text-align:left;" | {{Icon Small|plasteel||30}} + {{Icon Small|uranium||3}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 30 + {{Market Value Calculator|uranium}} * 3}}|Prestige cataphract armor}}
 +
|-
 +
! [[Grenadier armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||25}} + {{Icon Small|uranium||5}} + {{Icon Small|steel||19}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 25 + {{Market Value Calculator|uranium}} * 5 + {{Market Value Calculator|steel}} * 19}}|Grenadier armor}}
 +
|-
 +
! [[Phoenix armor]]
 +
| style="text-align:left;" | {{Icon Small|plasteel||38}} + {{Icon Small|uranium||12}} + {{Icon Small|steel||18}}
 +
| {{Hit Point Market Value Inverse/relative/quality table|{{#expr: {{Market Value Calculator|plasteel}} * 38 + {{Market Value Calculator|uranium}} * 12 + {{Market Value Calculator|steel}} * 18}}|Phoenix armor}}
 +
|-
 +
! [[Visage mask]]
 +
| style="text-align:left;" | {{Icon Small|stuff||4}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 +
| ? {{Icon Small|silver}}
 
|}
 
|}
 +
<sup>&#42; return for small materials (namely gold and silver)</sup>
 
</li></div>
 
</li></div>
  

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