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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
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| name = Elbow blade | | name = Elbow blade | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Elbow blade |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks. | | description = A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks. | ||
| class = | | class = | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 27 | | meleeattack1ap = 27 | ||
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| MeleeWeaponAverageDPS = 9 | | MeleeWeaponAverageDPS = 9 | ||
| MeleeWeaponAverageAP = 27 | | MeleeWeaponAverageAP = 27 | ||
| mode = Melee | | mode = Melee | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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| thingSetMakerTags = RewardStandardLowFreq | | thingSetMakerTags = RewardStandardLowFreq | ||
}} | }} | ||
− | The '''elbow blade''' is an | + | The '''elbow blade''' is an implant that gives a pawn an attack with 27% AP and 9 DPS (18 damage/2 s). |
== Acquisition == | == Acquisition == | ||
− | Elbow blades can be | + | Elbow blades can only be made at [[Machining table]] and require [[Research#Compact weaponry|Compact Weaponry]] to be researched in order to be constructed. This research requires the use of the relevant [[Techprint]]. An elbow blade requires 40 {{icon|metal}} steel and 7 {{Icon|component}} components. They require a crafting skill of 5. |
The item can also be traded from exotic [[traders]], and can be earned as a [[quests|quest]] reward. | The item can also be traded from exotic [[traders]], and can be earned as a [[quests|quest]] reward. | ||
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== Effectiveness and uses == | == Effectiveness and uses == | ||
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The elbow blade is a relatively powerful implant melee weapon, having the second highest DPS of all of the implants given by the [[Research#Compact weaponry|Compact Weaponry]] research. The elbow blade is roughly equal to a [[quality|good quality]] [[steel]] [[longsword]] against unarmored enemies, however due to its only modest amount of sharp penetration falls short against [[armor|armored]] foes. Against unarmored foes, it is not quite as powerful as the [[hand talon]], and falls significantly short when compared to a [[power claw]], [[plasteel]] [[longsword]], or [[uranium]] [[mace]], and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options. | The elbow blade is a relatively powerful implant melee weapon, having the second highest DPS of all of the implants given by the [[Research#Compact weaponry|Compact Weaponry]] research. The elbow blade is roughly equal to a [[quality|good quality]] [[steel]] [[longsword]] against unarmored enemies, however due to its only modest amount of sharp penetration falls short against [[armor|armored]] foes. Against unarmored foes, it is not quite as powerful as the [[hand talon]], and falls significantly short when compared to a [[power claw]], [[plasteel]] [[longsword]], or [[uranium]] [[mace]], and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options. | ||
− | Its greatest benefit comes in fitting it to ranged pawns, as it gives them the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't completely defenseless. It also makes | + | Its greatest benefit comes in fitting it to ranged pawns, as it gives them a the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't completely defenseless. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn is near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back. |
− | + | == Drawbacks == | |
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The main drawback of the elbow blade is that it can not be simultaneously used with two [[bionic arm|bionic]] or [[archotech arm]]s. [[Manipulation]] above 100% does not affect [[Shooting Accuracy]], and so for a dedicated gunfighter this may not be a significant drawback. However, [[manipulation]] increases [[general labor speed]], meaning that if they have a role within your colony beyond fighting affected by [[manipulation]], such as crafting or constructing, they will be less effective at these roles than they otherwise could be. A pawn can still be equipped with one [[bionic arm|bionic]] or [[archotech arm]], and one elbow blade without it negatively affecting their melee capabilities after [[Version/1.1.2610|1.1.2610]] changed melee verb selection. | The main drawback of the elbow blade is that it can not be simultaneously used with two [[bionic arm|bionic]] or [[archotech arm]]s. [[Manipulation]] above 100% does not affect [[Shooting Accuracy]], and so for a dedicated gunfighter this may not be a significant drawback. However, [[manipulation]] increases [[general labor speed]], meaning that if they have a role within your colony beyond fighting affected by [[manipulation]], such as crafting or constructing, they will be less effective at these roles than they otherwise could be. A pawn can still be equipped with one [[bionic arm|bionic]] or [[archotech arm]], and one elbow blade without it negatively affecting their melee capabilities after [[Version/1.1.2610|1.1.2610]] changed melee verb selection. | ||
If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and an elbow blade, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the elbow blade however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and an elbow blade, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the elbow blade however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | ||
− | + | ==Version History== | |
− | + | *[[Royalty DLC]] Release - Added | |
− | + | *Version 1.1.? - Buffed from 22% AP and 7.50 DPS to 27%, 9 DPS | |
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− | == Version | ||
− | * [[Royalty DLC]] Release - Added | ||
− | * Version 1.1.? - Buffed from 22% AP and 7.50 DPS to 27%, 9 DPS | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category: | + | [[Category:Royalty]] |
+ | [[Category:Medical Item]] | ||
+ | [[Category:Body Part]] |