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== Effectiveness and uses ==
 
== Effectiveness and uses ==
  
The elbow blade is a relatively powerful implant melee weapon, having the second highest DPS of all of the implants given by the [[Research#Compact weaponry|Compact Weaponry]] research. The elbow blade is roughly equal to a [[quality|good quality]] [[steel]] [[longsword]] against unarmored enemies, however due to its only modest amount of sharp penetration falls short against [[armor|armored]] foes. Against unarmored foes, it is not quite as powerful as the [[hand talon]], and falls significantly short when compared to a [[power claw]], [[plasteel]] [[longsword]], or [[uranium]] [[mace]], and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options.
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The elbow blade is a relatively powerful implant melee weapon, having the second highest DPS of all of the implants given by the [[Research#Compact weaponry|Compact Weaponry]] research. The elbow blade is roughly equal to a [[quality|good quality]] [[steel]] [[longsword]] against unarmored enemies, however due to it's only modest amount of sharp penetration falls short against [[armor|armored]] foes. Against unarmored foes, it is not quite as powerful as the [[hand talon]], and falls significantly short when compared to a [[power claw]], [[plasteel]] [[longsword]], or [[uranium]] [[mace]], and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options.
  
 
Its greatest benefit comes in fitting it to ranged pawns, as it gives them the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't completely defenseless. It also makes your pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn is near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back.  
 
Its greatest benefit comes in fitting it to ranged pawns, as it gives them the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a [[steel]] [[longsword]] means that if an enemy raider closes to melee range, your pawn isn't completely defenseless. It also makes your pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn is near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back.  

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