Editing EMP grenades

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| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Industrial
 
| tech level = Industrial
| class = Industrial
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| class = Modern
 
| damage = 50
 
| damage = 50
 
| damage type = EMP
 
| damage type = EMP
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| work to make = 24000
 
| work to make = 24000
 
| mass base = 1
 
| mass base = 1
| has quality = False
 
 
| weaponTags = GrenadeEMP
 
| weaponTags = GrenadeEMP
| tradeTags = WeaponRanged
 
 
}}
 
}}
 
'''EMP grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal EMP damage in a small radius around their target, allowing them to stun mechanical targets and deplete shields. They are not consumed on use and do not use any ammo.
 
'''EMP grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal EMP damage in a small radius around their target, allowing them to stun mechanical targets and deplete shields. They are not consumed on use and do not use any ammo.
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EMP grenades deal {{P|Damage Base}} [[EMP]] damage in a {{P|Blast Radius}} tile radius. They are thrown from a very short range of {{P|Range}} tiles, and have moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding. With a forced miss radius of 1.9 tiles, an unobstructed grenade always lands within 1 grid tile (including diagonals) of the target. Therefore, the blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects still apply, however.  
 
EMP grenades deal {{P|Damage Base}} [[EMP]] damage in a {{P|Blast Radius}} tile radius. They are thrown from a very short range of {{P|Range}} tiles, and have moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding. With a forced miss radius of 1.9 tiles, an unobstructed grenade always lands within 1 grid tile (including diagonals) of the target. Therefore, the blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects still apply, however.  
  
EMP does not deal physical damage. Instead, EMP grenades stun [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 50 EMP damage, or 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and further EMPs won't extend adaptation. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain [[stomach ]]implants.
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EMP does not deal physical damage. Instead, EMP grenades stun [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 50 EMP damage, or 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and further EMPs won't extend adaptation. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
  
 
=== Item ===
 
=== Item ===
If at 20 HP or less, a grenade will explode if damaged by [[Damage Types#Flame|Flame]] damage. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 EMP damage in a 2.66 tile radius around itself.
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When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, the grenade item may explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 EMP damage in a 2.66 tile radius around itself.
  
 
EMP grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter.
 
EMP grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter.
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* [[Version/0.6.532|0.6.532]] -  Added.
 
* [[Version/0.6.532|0.6.532]] -  Added.
 
* On or before 1.0.2096 - Texture updated.
 
* On or before 1.0.2096 - Texture updated.
* [[Version/1.3.3066|1.3.3066]] - Grenade throws are rendered in an arc.
 
  
 
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