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#REDIRECT [[Damage Types#EMP]]
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{{Stub}}
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'''EMP''' refers to a specific [[Damage Types|damage type]] and to weapons that inflict that damage type.
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The weapons include:
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* [[EMP grenades]]
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* [[EMP launcher]]
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* [[EMP shell]]
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* [[IED EMP trap]]
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* [[Zeushammer]] {{RoyaltyIcon}}
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* [[Persona zeushammer]] {{RoyaltyIcon}}
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Additionally, when destroyed the Defoiliator [[condition causer]] will release a EMP blast with a 9 tile radius.
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Zeushammers do 9 EMP damage, while all other sources do 50. This shortens stun duration.
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When inflicted, EMP will stun [[mechanoid]]s and turrets, including both human and mechanoid variants as well as [[mortar]]s, for 25s (4.5s for Zeushammers). After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Turrets do not become adapted. It is currently unclear if zeushammers cause a shorter "adapted" time to match their shorter stun time.
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EMP damage instantly disables [[shield belt]]s and [[low-shield pack]]s.
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Additionally mech low-shields and mech high-shields in [[Mechanoid cluster]] {{RoyaltyIcon}} will be disabled for {{ticks|1080}} when hit with an EMP, including when intercepting an EMP mortar shell.
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EMP damage inflicts [[Ailments#Brain shock|brain shock]] on pawns with the following implants, knocking them unconcious:
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* [[Learning assistant]] {{RoyaltyIcon}}
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* [[Neurocalculator]] {{RoyaltyIcon}}
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* [[Circadian assistant]] {{RoyaltyIcon}}
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* [[Circadian half-cycler]] {{RoyaltyIcon}}
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EMP damage inflicts vomiting on pawns with the following implants:
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* [[Detoxifier stomach]] {{RoyaltyIcon}}
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* [[Nuclear stomach]] {{RoyaltyIcon}}
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* [[Reprocessor stomach]] {{RoyaltyIcon}}
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Using EMP attacks against friendlies counts as an attack, even if they aren't hurt.
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If an EMP attack does more EMP damage to a mortar than the it has remaining HP, the mortar will explode.
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[[Category: Game mechanics]]
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{{Disambiguation}}

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