Duster

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Revision as of 04:27, 24 July 2019 by FixSomeBugs (talk | contribs) (Update insulation information for dusters with more info on what it means)
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Duster

Duster

"A long duster coat for blocking the sun and grit of the desert."

Base Stats

Type
GearClothing
Market Value
250 Silver
Mass
2.2 kg
HP
200

Apparel

Insulation - Cold
0.6 °C (1.1 °F)
Insulation - Heat
0.85 °C (1.5 °F)
Armor - Sharp
30%
Armor - Heat
30%

Creation

Work To Make
167 ticks (2.78 secs)

Summary

Overview & Obtaining

Dusters are one of the classic hot-weather garments in rimworlds, often paired with a cowboy hat. As parkas are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, dusters require complex clothing to be researched and can only be made at a hand-tailoring bench or an electric tailoring bench. A duster requires 80 of any textile, and 167 units of work.

Conclusion and Comparison

Dusters are usually seen as preferable to jackets, since dusters provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160). Insulation wise, dusters offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft.

In cold biomes, parkas are usually preferable to dusters. While parkas offer less armor than a duster (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)

Insulation Information

Dusters offer a high amount of insulation from heat (85%), and a decent amount of insulation from cold (60%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a duster offers:

Keeps Cool
Maximum
Fabric Alpaca wool +13.6°C
Cloth +15.3°C
Devilstrand +20.4°C
Hyperweave +22.1°C
Megasloth wool +10.2°C
Muffalo wool +10.2°C
Synthread +18.7°C
Leather Bearskin +17°C
Birdskin +8.5°C
Bluefur +13.6°C
Camelhide +20.4°C
Chinchilla fur +13.6°C
Dog leather +13.6°C
Elephant leather +10.2°C
Foxfur +13.6°C
Heavy fur +11.9°C
Human leather +10.2°C
Lightleather +10.2°C
Lizardskin +10.2°C
Panthera fur +20.4°C
Patchleather +7.65°C
Plainleather +13.6°C
Rhinoceros leather +11.9°C
Thrumbofur +18.7°C
Wolfskin +13.6°C
Keeps Warm
Minimum
Fabric Alpaca wool −18°C
Cloth −10.8°C
Devilstrand −12°C
Hyperweave −15.6°C
Megasloth wool −20.4°C
Muffalo wool −16.8°C
Synthread −13.2°C
Leather Bearskin −12°C
Birdskin −6°C
Bluefur −12°C
Camelhide −9.6°C
Chinchilla fur −18°C
Dog leather −8.4°C
Elephant leather −8.4°C
Foxfur −12°C
Heavy fur −18°C
Human leather −7.2°C
Lightleather −7.2°C
Lizardskin −7.2°C
Panthera fur −9.6°C
Patchleather −5.4°C
Plainleather −9.6°C
Rhinoceros leather −8.4°C
Thrumbofur −20.4°C
Wolfskin −14.4°C