Editing Dumping stockpile zone
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|image = Dumping stockpile zone Icon.png|Dumping stockpile zone | |image = Dumping stockpile zone Icon.png|Dumping stockpile zone | ||
|description = Used for dumping | |description = Used for dumping | ||
− | |type = Zones | + | |type = Zones{{!}}Zones |
− | |placeable = | + | |placeable = Yes |
− | |size = | + | |size = 1|1 + |
}} | }} | ||
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− | + | This is a kind of [[stockpile zone]]. Colonists assigned to hauling and animals trained to haul will bring items to stockpiles configured to accept them. | |
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+ | A dumping stockpile works in exactly the same way as a normal stockpile. The only difference is that there are different default settings. By default, dumping stockpiles allow corpses and chunks and forbid everything else. | ||
Dumping stockpiles can be created in the Zone section of the Architect menu. | Dumping stockpiles can be created in the Zone section of the Architect menu. | ||
+ | == Description == | ||
+ | This feature allows the creation of a zone where Colonists will place junk (animal corpses, bodies and debris). Once the capacity becomes full, it can either be extended or cleared with methods similar to incinerable garbage by ways such as: | ||
+ | * fire (won't burn rocks), | ||
+ | * directing gunfire, | ||
+ | * throwing [[Molotov cocktails]], | ||
+ | * placing various explosives ([[Frag grenades]]) in the center. | ||
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− | + | Additionally, these zones can serve as a cheap alternative sandbag line. | |
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+ | ==Creating Dumping stockpiles== | ||
+ | To create a dumping stockpile, click the Dumping Stockpile Zone button, in the [[Zone/Area]] tab of the [[Architect]] menu. Next, simply click and drag to draw the area. If the chosen area has parts that cannot be made into a dumping stockpile, like a [[wall]] or a workbench, a dumping stockpile will be created but they will not be part of it. | ||
+ | Doing the same operation on an already existing stockpile/dumping stockpile will expand it, but maintain whether or not it is a dupming stockpile vs a regular stockplie. When creating a dumping stockpile, any movable items currently occupying the designated tiles will automatically be considered part of the dumping stockpile, even if the dumping stockpile settings disallow those particular items. Removing a dumping stockpile works exactly the same, but with the Delete Zones button. This will erase the specified area. | ||
==Configuring== | ==Configuring== | ||
Select a dumping stockpile and click the Storage tab to configure it. | Select a dumping stockpile and click the Storage tab to configure it. | ||
− | *Priority - Items are brought to | + | *Priority - Items are brought to dupming stockpiles with higher priority that have available space. Haulers will even move items already in a stockpile that can be moved to a higher priority one. |
*Hit points and quality sliders - Set sliders to restrict items based on their hit points and/or quality. | *Hit points and quality sliders - Set sliders to restrict items based on their hit points and/or quality. | ||
*Item list - Choose what items are allowed. | *Item list - Choose what items are allowed. | ||
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− | + | '''Note:''' The 'Clear All' button will set 'Allow non-dead man's apparel' (under Apparel) to not allowed. This means the dumping stockpile will no longer accept normal apparel unless you check it back on. | |
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==Using dumping stockpiles== | ==Using dumping stockpiles== | ||
Once a dumping stockpile has been allocated, haulers will automatically move items to the stockpile when they are available as long as the dumping stockpile allows that item and has available space. | Once a dumping stockpile has been allocated, haulers will automatically move items to the stockpile when they are available as long as the dumping stockpile allows that item and has available space. | ||
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{{nav|zone}} | {{nav|zone}} | ||
[[Category:Zones]] | [[Category:Zones]] |