Editing Dryads

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**It's best to sell raw - industrial medicine, their only product, isn't profitable as it requires buying [[neutroamine]].
 
**It's best to sell raw - industrial medicine, their only product, isn't profitable as it requires buying [[neutroamine]].
  
Therefore, berrymakers are the most efficient money dryad, giving the most value for no extra work. However, berries expire after 14 days, which may necessitate woodmakers instead.
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Therefore, berrymakers are the most efficient money dyrad, giving the most value for no extra work. However, berries expire after 14 days, which may necessitate woodmakers instead.
  
 
Berrymakers create $11.46 (at 0 [[Trade Price Improvement]]) per day, per dryad. If you are pruning 2 trees with a 20 plant-skill colonist, they can support 8 dryads (working 11 hours a day), and thus make ~$8.33 per hour of work, plus transportation. To maintain at least one dryad, ~2.5 hours of work is needed per day, so more dryads per tree are more efficient than more trees.  
 
Berrymakers create $11.46 (at 0 [[Trade Price Improvement]]) per day, per dryad. If you are pruning 2 trees with a 20 plant-skill colonist, they can support 8 dryads (working 11 hours a day), and thus make ~$8.33 per hour of work, plus transportation. To maintain at least one dryad, ~2.5 hours of work is needed per day, so more dryads per tree are more efficient than more trees.  
  
For comparison, planting a ''single'' [[psychoid plant]] gives $28 in [[flake]]. Corn can be planted and harvested to make $605 per hour with the right bionics. This makes dryads a fairly poor method of making money, and more useful for their situational or Ideoligion benefits.
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For comparison, planting a ''single'' [[psychoid plant]] gives $28 in [[flake]]. Corn can be planted and harvested to make $605 per hour with the right bionics. This makes dyrads a fairly poor method of making money, and more useful for their situational or Ideoligion benefits.
  
 
===Combat potential===
 
===Combat potential===

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